List | Feature |
Spirit Ability |
Demesne - A potent ability, the spirit gains dominion over aspects of its environment within a range of one hundred times its POW in metres. Normally the limits of its influence are specified in the spirit’s description. For example, a plant spirit could control the growth, flowering and fruiting of vegetation within its area of effect, whilst a truth spirit might prevent falsehoods being uttered. If the demesne of the spirit is challenged by a character, they may attempt to over- come its power by winning an opposed roll of relevant skills. |
Spirit Ability |
Animate Specific Substance - The spirit can embody itself into non-living matter, allowing it to shape or move the substance as if an actual body.. If the material is flesh of a dead creature, it instead provides the powers of an Undeath spirit granting bonuses to physical Characteristics (page 153). |
Spirit Ability |
Domination - Grants the shaman the ability to command all living animals of the cult’s totem within the fetch’s POW in metres. |
Spirit Ability |
Eternal - The spirit has Recurring trait (page 138), which enables it to return after being dissipated. |
Spirit Ability |
Manifestation - Spirit may move between the mundane and Spirit World at will. It takes one Action to shift from one to the other. Whilst in the Spirit World the spirit is immune from all attacks (magical or physical) from corporal opponents. |
Spirit Ability |
Subjugate - Allows the spirit the ability to bind one or more other spirits of lesser Intensity, holding them as vassals without the necessity of a fetish. For spirits of the same tradition, this is usually a willing servitude – a mountain spirit holding several lesser earth elemental spir- its, for instance. If the spirits are not associated, the subjugation is more one of forced enslavement. Each lesser spirit held in subjugation reduces the holding spirit’s Magic Points by a value equal to its Intensity as an enduring cost. Subjugation ends if the holding spirit is ever reduced to zero Magic Points. |