Malasp Hunter - Piscoi Mermen - Wachaza Acolyte

(Generated 20 times)
Namelist African males (View names)
Tags
Fantasy
Glorantha
Sea
Umathela
Rank Veteran
Race Malasp - Piscoi Mermen
Cult rank Proven
Notes GB pg 29-30. : A Malasp engaging in Light Activity only needs to breathe once per hour. In Medium Activity, the creature must breathe every 30 minutes. When engaging in Heavy Activity, the Malasp must breathe every ten minutes. A Malasp’s sense of taste is amazingly sharp, and allows it to track prey simply by the taste the prey leaves behind in the water.
Creatorhkokko
Stats
STR 12+1d6
CON 3d6
SIZ 15+1d9
DEX 2d6+6
INT 12+2d6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-06 Tail 6
07-10 Abdomen 4
11-12 Chest 4
13-15 Right arm 4
16-18 Left arm 4
18-20 Head 4
Attributes
Movement 6 (10m swimming)
Natural armor No

Cults

Amount: 1
CultProb.
Wachaza Acolyte 10

Non-random features

ListFeature
Ability ***Aquatic*** Breathes water. If taken out of water and their breathing organs allowed to dry out, begin to suffocate after their CON in minutes if remaining passive or half that time if moving or fighting. (Mythras Core 214-218)
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Combat Style Trait- Close Combat ***Water Combat*** The style allows its user to ignore the skill cap placed on combat rolls by the Swim skill. Mythras pg 89

Standard skills

Athletics STR+DEX+2D10 +20 Brawn STR+SIZ+20+2D10+20 Endurance CON+CON+20+2D10+20
Evade DEX+DEX+20+2D10+20 Perception INT+POW+20+2D10+20 Swim STR+CON+20+2D10+20
Unarmed STR+DEX+40+20 Willpower POW+POW+40+20

Magic skills

Devotion POW+CHA+20+2D10 +20 Exhort INT+CHA+20+2D10 +20 Folk Magic POW+CHA+20+2D10 +20

Custom skills

Lore(cult) INT+INT+20+2D10 +20 Lore(Sea) INT+INT+20+2D10 +20 Navigation INT+POW+20+2D10 +20
Seamanship INT+CON+20+2D10+20

Combat styles

Malasp Trident WarfareSTR+DEX+20+2D10+20

Weapon options

1-handed weapons

Amount: 3
Net (1)
Rapier (1)
Trident (1)
Tail Slap (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Light crossbow (1)

Shields

Amount: 1
Buckler Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Tail Slap 1h-melee 1d4 L T - Y N 2 6

Folk spells

Amount: 0
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Deflect 1 Demoralise 1 Heal 1 Speedart 1