NameFlying Polyp
Movement12 (18 Flying)
Notes"The oldest race of intelligent beings currently living on Earth. The bodily shape of flying polyps is not well described in the old lore. They dwell in darkness and have bodies of non-ordinary matter, and so are not always visible. The texts agree that, while they fly, they have no wings, and also insist that flying polyps have three lower limbs, each of which has five toes. Their presence can sometimes be detected by the high-pitched whistling sounds they make as they fly. The flying polyps are able to control the winds, and use them as weapons; each wind effect costs them one Voorish Point per round to use. Their wind blasts have an effect ten meters across. Any target in that area, and within the ranges noted below, will be blown 1d6+6 meters by a sudden blast of hurricane-force wind and will suffer Crash Damage on landing (see Crash Damage, p. 74). Flying polyps may also use winds to blow a target toward them or to keep the target from moving in any direction; targets must succeed in an Opposed Roll against the polyp’s POW to resist these effects. " Weird of Hali pg 120-121


STR 2d6+24
CON 2d6+24
SIZ 4d6+36
DEX 2d6+12
INT 2d6+12
POW 2d6+12

Hit locations

Range startRange endNameArmorHP Modifier
1 3 First Leg 6 0
4 6 Second Leg 6 0
7 9 Third Leg 6 0
10 14 Body 6 11
15 15 Tentacle 1 6 -5
16 16 Tentacle 2 6 -5
17 17 Tentacle 3 6 -5
18 18 Tentacle 4 6 -5
19 19 Tentacle 5 6 -5
20 20 Tentacle 6 6 -5


Flying Polyphkokko