Flying Polyp

(Generated 46 times)
Namelist Polynesian (View names)
Tags
Cthulhu
Weird of hali
Rank Master
Race Flying Polyp
Cult rank None
Notes "The oldest race of intelligent beings currently living on Earth. The bodily shape of flying polyps is not well described in the old lore. They dwell in darkness and have bodies of non-ordinary matter, and so are not always visible. The texts agree that, while they fly, they have no wings, and also insist that flying polyps have three lower limbs, each of which has five toes. Their presence can sometimes be detected by the high-pitched whistling sounds they make as they fly. The flying polyps are able to control the winds, and use them as weapons; each wind effect costs them one Voorish Point per round to use. Their wind blasts have an effect ten meters across. Any target in that area, and within the ranges noted below, will be blown 1d6+6 meters by a sudden blast of hurricane-force wind and will suffer Crash Damage on landing (see Crash Damage, p. 74). Flying polyps may also use winds to blow a target toward them or to keep the target from moving in any direction; targets must succeed in an Opposed Roll against the polyp’s POW to resist these effects. Voorish points = POW" Weird of Hali pg 120-121
Creatorhkokko
Stats
STR 2d6+24
CON 2d6+24
SIZ 4d6+36
DEX 2d6+12
INT 2d6+12
POW 2d6+12
CHA 0
D20Hit locationArmor
01-03 First Leg 6
04-06 Second Leg 6
07-09 Third Leg 6
10-14 Body 6
15 Tentacle 1 6
16 Tentacle 2 6
17 Tentacle 3 6
18 Tentacle 4 6
19 Tentacle 5 6
20 Tentacle 6 6
Attributes
Movement 12 (18 Flying)
Natural armor Yes

Non-random features

ListFeature
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Invisible*** Naturally invisible, but can make themselves visible with conscious effort. Since they can see others of their kind, invisible or not, they require the use of the Stealth skill to sneak past one another.
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent

Standard skills

Athletics STR+DEX+6d10 Brawn STR+SIZ+8d10 Deceit INT+CHA+6d10+38
Endurance CON+CON+6d10 Evade DEX+DEX+4d10+18 Insight INT+POW+2d10+30
Locale INT+INT+6d10 Perception INT+POW+6d10 Willpower POW+POW+6d10

Custom skills

Fly STR+DEX+2d10+30 Lore Flying Polyp INT+INT+6d10

Combat styles

Flying Polyp(Wind,Natural Weapons)STR+DEX+2d10+30

Weapon options

1-handed weapons

Amount: 2
Tentacle (1)
Claws (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Wind (1)

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Tentacle 1h-melee 1d12 E VL - Bash,Grip Y Y 0 0 Tentacle
Claws 1h-melee 1d10 E L - Impale Y Y 0 0 Leg
Wind ranged 0 E - 20/750/200 Crash Damage Y N 0 0