Notes | Hoolars range from 4-6 meters high. They have three faces and are very curious and good natured. They are impossibly rare and only encountered individually, often heard of only in stories from the oldest grandfathers. Abilities: Dark sight, Immunity to (Magic, most diseases,most Poisons) Formidable Natural Weapons, Life Sense, Regeneration 1d3 HP/round/location Gb pg 23 Okamoto campaign log. Hoolar should not be handled as adversaries but as once in a lifetime encounter. They have the smithing ability to make almost anything if they can be tricked or persuaded to do so. The result is always unique, might not be perfect according to dwarf but workable. They also have the ability to misunderstand the request in hilarious way. |