Hoolar - Lodril Imprimus

(Generated 30 times)
Namelist None
Tags
Errinoru
Glorantha
Pamaltela
Unique
Rank Master
Race Hoolar - Lodril Imprimus
Cult rank Leader
Notes Hoolars range from 4-6 meters high. They have three faces and are very curious and good natured. They are impossibly rare and only encountered individually, often heard of only in stories from the oldest grandfathers. Abilities: Immunity to (most diseases,most Poisons), Regeneration 1d3 HP/round/location Gb pg 23 Okamoto campaign log. Hoolar should not be handled as adversaries but as once in a lifetime encounter. They have the smithing ability to make almost anything if they can be tricked or persuaded to do so. The result is always unique, might not be perfect according to dwarf but workable. They also have the ability to misunderstand the request in hilarious way.
Creatorhkokko
Stats
STR 4d6+30
CON 4d6+26
SIZ 4d6+21
DEX 4d6+9
INT 2d6+3
POW 4d6+15
CHA 4d6+10
D20Hit locationArmor
01-02 Right leg 10
03-04 Left leg 10
05-07 Abdomen 10
08-10 Chest 10
11-12 Lower Right Arm 10
13-14 Lower Left Arm 10
15-16 Upper right Arm 10
17-18 Upper Left Arm 10
19-20 Head 10
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Immune to Magic***
Ability ***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death

Standard skills

Athletics STR+DEX Brawn STR+SIZ+4D10 Endurance CON+CON+4D10+20
Evade DEX+DEX Influence CHA+CHA+INT+4D10 Insight INT+POW+4D10+15
Perception INT+POW Unarmed STR+DEX+4D10+20 Willpower POW+POW+4D10+20

Magic skills

Devotion POW+CHA Exhort 100

Custom skills

Craft (Smithing) STR+DEX+90+2D10 Misunderstand In a Hilarious Way POW+INT+6D10 Lore(World) INT+INT+90+2D10

Combat styles

Hoolar CrushSTR+DEX+50+4D10

Weapon options

1-handed weapons

Amount: 1
Fist (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Fist 1h-melee 2d8 E VL - Y N 10 17

Theism spells

Amount: 2D10
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Absorption 1 Aegis 1 Awaken 1 Backlash 1
Behold 1 Berserk 1 Breathe Water 1 Chameleon 1
Clear Skies 1 Cloud Call 1 Cure Malady 1 Cure Sense 1
Dismiss Elemental 1 Dismiss Magic 1 Earthquake 1 Entangle 1
Extension 1 Fear 1 Fortify 1 Growth 1
Harmonise 1 Heal Body 1 Heal Mind 1 Heal Wound 1
Lightning 1 Mindblast 1 Mirage 1 Obliterate 1
Reflection 1 Rejuvenate 1 Shield 1 Soul Sight 1