Bone Cobbler

(Generated 24 times)
Namelist None
Bone cobbler
Classic fantasy
Rank Skilled
Race undead humanoid
Cult rank None
Notes UNFINISHED Environment any Organization solitary or gang (2–5) Treasure standard This creature appears as a tattered and desiccated humanoid with grayish flesh drawn tight over its bones. This flesh is leathery and thick; providing protection to the Cobbler. Its eyes are hollow sockets of darkness and its clothes are rags. The bone cobbler is a tattered and desiccated humanoid and is often mistaken for a zombie at ranges greater than 10 feet. The bone cobbler is a malign and evil creature (thought to be from another plane or dimension of existence) that delights in slaying its opponents and stripping the flesh from their bones. Bone cobblers take the skeletal remains of those they kill and combine them with other bones in their lair. From these bones they sculpt and form weird humanoid or half-humanoid skeletal statues. Bone cobblers stand 1.5 metres tall. A bone cobbler usually speaks the local trade language and at least one other language. Depending on the Cobbler's origin, these may be dated and no longer be spoken extensively. Many Cobblers learn subhuman tongues as they often lair in underground ruins and catacombs such that they have some interaction with these beings. Rarely a positive thing for the subhumans. -- COMBATS The bone cobbler attacks living creatures with its hammers and its claws. Slain creatures are stripped clean, their flesh and muscle devoured by the bone cobbler for sustenance and their bones carted away by the bone cobbler to be used in its abominable creations. Animate Bones: Once per day, a bone cobbler can animate up to 5 skeletal statues within 10 metres as a Combat Action. These creatures function as Skeletal Undead (sharp v. blunt weapons) though their forms and structures do not necessarily resemble humanoids (or anything remotely humanoid). [Must be THEIR statue/creation.] Bonestripping: A bone cobbler can rapidly strip all the flesh from a size 19 or less creature in 3 minutes using its claws and hammers. For every 10 size larger a corpse is, add 1 minute to the time it takes the bone cobbler to strip the corpse. For 3 size smaller than 11 a corpse is, reduce the time by 1 minute (to a minimum of 1 minute). Once stripped, the bone cobbler devours the flesh and collects the victim’s bones to use in its “sculptures”. A creature slain in this manner can only be brought back to life by divine intervention. Grave Vapors (Breath Weapon): A bone cobbler can bellow forth a cloud of vapors every 1d4+1 rounds that extends 3m in a cone and covers a 2-metre-radius area. Creatures within the area must succeed on an Evade check or be slowed (half Movement and Combat Actions) for 1d6 Rounds.
STR 2d6+8
CON 3d6+3
SIZ 2d6+6
DEX 2d6+8
INT 2d6+6
POW 2d6+8
CHA 3d6
D20Hit locationArmor
01-03 Right leg 3
04-06 Left leg 3
07-09 Abdomen 3
10-12 Chest 3
13-15 Right arm 3
16-18 Left arm 3
19-20 Head 3
Movement 8
Natural armor Yes

Non-random features

Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ Conceal DEX+POW+20
Dance DEX+CHA Deceit INT+CHA Endurance CON+CON+40
Evade DEX+DEX+30 Locale INT+INT+40 Perception INT+POW+25
Stealth DEX+INT+20 Unarmed STR+DEX Willpower POW+POW+30

Combat styles

Hammers & ClawsSTR+DEX+35

Weapon options

1-handed weapons

Amount: 1
Hammer-Time! (1)

2-handed weapons

Amount: 1
Claws (1)

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Claws 2h-melee 1d6 M M - Bleed, Grip Y Y 6 8
Hammer-Time! 1h-melee 1d8 M M - Stun Location Y N 6 8