Dorastoran Death Weed
(Generated 33 times)Namelist | None |
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Tags | Dorastor Flora Monster island Plant
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Rank | Novice |
Race | Death Weed |
Cult rank | None |
Notes | This is a large plant, having a central bulb up to several metres in diameter and long tendrils of up to a dozen metres. Around the central bulb are many small filaments and the bulb can open to a large central maw. During Sea Season and Fire Season the bulb is covered in tiny multi-colored flowers and gives off an alluring scent. During Earth Season a fruit appears that attracts birds to it. The tendrils are stingers that paralyze the unwary and draw the corpse to rot and feed the earth. The filaments are poisonous and cause a fast and searing death to all who touch them. The bulb contains a maw that can trap and consume small animals. The flowers cause instant death when eaten. The sap is corrosive venom that burns flesh. The Weed can move slowly on its woody roots and has even been known to climb. When eaten, the Weed's leaves and stems are poisonous and cause the corpse to decay and emit a stench that attracts other Dorastoran Death Weeds. Only the fruit is not poisonous and in fact it cures all poisons when eaten, each fruit has 4 doses. Source: Secrets of Dorastor. Will have +1 AP on longer distance. +3AP in close distance |
Creator | hkokko |
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Non-random features
List | Feature |
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Ability | ***Flora*** Immune to the side effects of Fatigue and severe injuries. Whilst a Serious Wound prevents the limb or location from functioning, the plant does not suffer any other debility. Likewise a Major Wound does not incapacitate. |
Ability | ***Faerie Stealth*** Faeries with this ability blend into their surroundings, becoming nearly invisible to regular observation. However, Faerie Stealth is only effective when the faerie is in a suitable environment. For example, a gwarchell (page 6), which shuns light and lives underground, could only use it in darkness. As long as the faerie affected by this power remains motionless, crouched, or pressed against the ground, they cannot be detected by standard visual Perception checks. If they move, an attentive observer might notice the constant changing patterns on their body. Under these circumstances, when an observer tries to interact with the faerie — whether to locate, attack, defend against, etc. — the difficulty of their tests increases by one level. Creatures with other primary senses or magical perception are unaffected by this power. |
Ability | ***Venomous*** Has a venomous attack. May use Inject Venom Special effect |
Ability | ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat |
Basic Poison | Paralysis: Condition: Victim is unable physically to move. The affected area, if a location, cannot be used for the duration. If it affects the whole body, the character cannot move at all. Mythras pg 75 |
Basic Poison | Death - Victim collapses incapacitated and dies after a number of rounds equal to his CON characteristic. Mythras pg 75 |
Standard skills
Athletics | STR+DEX | Brawn | STR+SIZ | Endurance | CON+CON |
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Evade | DEX+DEX | Perception | INT+POW | Unarmed | STR+DEX |
Willpower | POW+POW |
Combat styles
Tendrils and Filaments | STR+DEX |
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Weapon options
1-handed weaponsAmount: 3
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Tendril (paralyzing) | 1h-melee | 1d8 | L | M | - | Inject Venom, Grip, Take Weapon | Y | Y | Tendril | |
Filament (poisonous) | 1h-melee | 1d8 | L | S | - | Impale,Inject Weapon, Bleed | Y | Y | Filament | |
Maw | 1h-melee | 1d4 | L | T | - | Bleed,Grip | Y | Y | Bulb |