Notes |
**this one is for Classic Fantasy**
Tiamat is the queen of chromatic dragons. She is more akin to a goddess than a monster and should be well outside the abilities of even the strongest parties to deal with. However, the statistics below might help should she be confronted by opponents more on her power level.
She is normally attended by a Great Wyrm aged dragon of each species of the chromatic dragons, all with exceptional statistics (ie, all over average). These five dragons are fanatically loyal to her.
She looks like an enormous dragon with five heads,one white, one black, one green, one blue and one red. These heads partake of the powers of the relevant dragon species. Tiamat partakes of all the powers and abilities of each of the chromatic dragons, i.e., she is immune to Cold, Acid, Gas, Electricity and Fire.
Note that, because of Tiamat's size, it is not possible to accurately show her weapons' Size and Reach. All weapons bar Breath have a Size of C+++++. Reach is T for Trample, VL++++ for Claws, VL+++++ for Bite and VL++++++ for Tail.
Likewise, the Hit Location Chart does not reproduce her five Heads. The Armour and Hit points are the same, but there are five Heads and so the chart should be as follows:
01: Tail
02: Right Rear Leg
03: Left Rear leg
04-05: Hindquarters
06-07: Right Wing
08-09: Left Wing
10-11: Forequarters
12-13: Right Foreleg
14-15: Left Foreleg
16: White Head
17: Black Head
18: Green Head
19: Blue Head
20: Red Head
***Breath Weapons:***
***Frost Breath:*** Tiamat’s white head breathes out a cone of frost with a range of 270m and a width of 22.5m at its furthest extent. The frost does 4D6+1 points of cold damage to each of the target’s hit locations: 4D6+1 is rolled once; the damage rolled is applied to all hit locations simultaneously. However, they may Evade and if successful only suffer half damage. Armour Points count as normal. Frost breath is capable of coating a victim with a layer of ice. The chance is equal to the rolled damage x5%. If frozen, may spend an Action Point and attempt a Brawn roll to attempt to break free; however, until successful, the unfortunate victim cannot move or perform any other actions.
***Acid Breath:*** Tiamat’s black head shoots out acid in a line 3 metres wide for a range of 270m. All opponents in the line of effect are subject to acid damage. They can try to Evade, and halve damage if they do.
The acid does 4D6+2 points of damage to each of the target’s hit locations: Armour does protect against this damage, but is eaten away by it. Once the armour is gone, the acid will start attacking the HP. The acid will last for 1D3 turns or until washed off.
There is a chance equal to the damage rolled x5%, of the attack producing an acidic gas that may be inadvertently inhaled. See the green head, below, for effects.
***Gas Breath:*** Tiamat’s green head breathes out a corrosive gas cloud billowing forth from her filling a radius of 135m, dissipating in 1d3+1 Rounds. The duration assumes calm weather conditions; a moderate wind halves the duration, while strong winds blow the gas away in a single Round. All opponents in the cloud are subject to gas effects. Prior to a breath attack, potential targets may declare that they are holding their breath as a free action, in which they may hold their breath for a number of seconds equal to Endurance. However, once an attack has been declared, there is usually insufficient time to react unless having previously taken a Delay Action.
This gas is equivalent to a weak acid doing 1d2 points of damage every Round to all exposed hit locations as well as any Armour Points of any armour worn. Once the armour has been reduced to 0, the previously protected hit locations begin to take damage as well. If inhaled, match the potency of 450 against the victim’s Endurance. If overcome, they begins taking an additional 1d2 points of damage directly to their chest hit location as the acid begins to burn their lungs. This is in addition to any damage to the chest normally. Once they vacate the area of effect, the damage to the lungs ceases. Chlorine gas, even if not inhaled, causes burning of the eyes, nose and mouth, the effects of which is a 1 grade penalty to all skill rolls for the entirety of time exposed to the gas, and 1d3+1 minutes later.
***Lightning Breath:*** Tiamat’s blue head shoots out a lightning bolt 3 metres wide and with a range of 270m. All opponents in the line of effect are subject to lightning damage. They can try to Evade, and halve damage if they do.
The bolts inflict damage of 5D6+2 to 1d6 random hit locations on each target. Both natural and worn armour offer no protection against lightning, while magical armour offers protection equal to its magic bonus. Successfully evading the attack halves the rolled damage, but not the number of hit locations effected. Lightning has the capability of igniting flammable materials. This is equal to the rolled damage x5%.
***Fiery Breath:*** Tiamat’s red head breathes out a cone of fire with a range of 270m and a width of 22.5m at its furthest extent. The fire does 6D6 points of fire damage to each of the target’s hit locations: 6D6 is rolled once; the damage rolled is applied to all hit locations simultaneously. However, they may Evade and if successful only suffer half damage. Armour Points count as half normal while magical armour offers protection equal to its magic bonus. Fire breath has the capability of igniting flammable materials.
***Sleep:*** Tiamat has a 10% chance of being found asleep.
***Magic Skills:*** Tiamat can cast Arcane and Divine spells. This includes cantrips. Tiamat can cast Arcane and Divine spells of any Rank.
***Passions:*** Evil (Chaotic, Cruel, Betrayer and Spiteful) 240%, Hate Giants: 200%, Hate Metallic Dragons: 220%
***Extra Abilities:***
***Infravision:*** Tiamat sees into the infrared spectrum. The maximum distance is 18 metres (60 ft) unless specified otherwise.
***Immunity:*** Tiamat is immune to Acid, Cold, Electricity (including lightning), Fire/Heat and Gasses
***Breathe Flame Note:*** The Breathe Flame ability has a range of 1.5xCON and that non-magical armour points only count as half protection.
***Burrowing Note:*** Burrowing can be done through snow, sand or loose dirt.
***Spell-Like Abilities:***
***Affect Normal Fires:*** 3 times a day, Tiamat may cause normal fires to grow or diminish, as per the spell.
***Charm Reptiles:*** Once a day, Tiamat may Charm Reptiles, as per the spell Charm Mammals, however only affecting reptiles.
***Control Winds:*** Once a day, Tiamat may Control Winds, as per the spell.
***Corrupt Water:*** Once a day, Tiamat may Corrupt Water, as per the spell.
***Create or Destroy Water:*** 3 times a day, Tiamat may Create or Destroy Water, as per the spell.
***Darkness:*** 3 times a day, Tiamat may cause Darkness, as per the spell, with up to a 54m radius.
***Detect Gems:*** 3 times a day, Tiamat may Detect the kind and number of Gems in a 30m radius, 1 minute duration.
***Dust Devil:*** Once a day, Tiamat may create a Dust Devil, as per the spell.
***Entangle:*** Once a day, Tiamat may Entangle, as per the spell.
***Freezing Fog:*** 3 times a day, Tiamat may create Freezing Fog, which causes obscured vision and a thin layer of ice to form on all surfaces in a 30m radius.
***Gust of Wind:*** 3 times a day, Tiamat may cause a Gust of Wind, as per the spell.
***Hallucinatory Terrain:*** 3 times a day, Tiamat may create Hallucinatory Terrain, as per the spell.
***Heat Metal:*** Once a day, Tiamat may Heat Metal, as per the spell.
***Hypnotism:*** Once a day, Tiamat may use Hypnotism, as per the spell.
***Ice Walking:*** Tiamat can walk on icy surfaces as easily as dry ground
***Pass without Trace:*** 3 times a day, Tiamat may Pass without Trace, as per the spell.
***Plant Growth:*** 3 times a day, Tiamat may cause Plant Growth, as per the spell.
***Pyrotechnics:*** 3 times a day, Tiamat may cause Pyrotechnics, as per the spell.
***Sound Imitation:*** Tiamat may Imitate any Sound at will, as per the spell.
***Suggestion:*** 3 times a day, Tiamat may use Suggestion, as per the spell.
***Summon Insects:*** Once a day, Tiamat may Summon Insects, as per the spell.
***Ventriloquism:*** Once a day, Tiamat may use Ventriloquism, as per the spell.
***Wall of Fog:*** 3 times a day a day, Tiamat may create a Wall of Fog, as per the spell, except that it may produce snow or hail rather than rain.
***Warp Wood:*** 3 times a day, Tiamat may Warp Wood, as per the spell.
***Water Breathing:*** Tiamat may Breathe Water at will. |