Quist (Intensity 3)

(Generated 6 times)
Namelist Glorantha - Dragonkin (View names)
Rank Veteran
Race Spirit-Being (Lyonesse)
Cult rank None
Notes ***Always 2 Action point*** ***Hit points 1d6+18*** Lyonesse pg 423
STR 2d6+12
SIZ 1d6+18
DEX 1d6+6
INT 2d6+3
POW 1d6+18
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right Arm 0
16-18 Left Arm 0
19-20 Head 0
Movement 6
Natural armor No

Non-random features

Ability ***Spirit Being (Lyonesse)*** No physical body unless chooses to form one. Native form is almost invisible. and can only be harmed by magic. Perception roll needs to be made per round to target them unless spirit being is using magic. In native form can only affect physical beings if it has specific power that can do that. Automatically succeed in any Endurance rolls and do not suffer Fatigue. Can form a body out of physical matter. In this form they can be harmed by physical means but have immunities based on the matter they are able to use These bodies are constructs; they have a single pool of Hit Points rather than separate Hit Locations. Once reduced to zero Hit Points they cannot hold the bodies together and are dissipated. This does not kill the spirit- being, but they cannot reform a physical body until they have regenerated their Hit Points (1d6 per day).
Ability ***Engulfing with Mist and Silence (Spirit Being)*** Equal to or less than its SIZ; must be evaded not parried. Victims remain engulfed. Breaking free: an opposed Brawn vs Brawn While within the body of the quist, the victim is both deaf and blind; they are also silent and invisible to anyone outside of the quist. A quist’s body has insufficient substance to force a person to stay inside, but the spirit-being just moves itself to keep the victim blindly stumbling about. A person can walk for days stuck within a quist.

Standard skills

Athletics STR+DEX Brawn STR+SIZ+20 Endurance CON+CON
Evade DEX+DEX+40 Perception INT+POW+30 Willpower POW+POW+50

Combat styles

Darkness AbidesSTR+DEX+40

Weapon options

1-handed weapons

Amount: 1
Appendage (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Appendage 1h-melee 1d6 M M - None Y N 0 0