Greater Darkling (Intensity 4)

(Generated 24 times)
Namelist Glorantha - Dragonkin (View names)
Tags
Lyonesse
Rank Veteran
Race Spirit-Being (Lyonesse)
Cult rank None
Notes ***Always 2 Action points*** ***Hit points 1d6+24*** ***Damage bonus = 0*** Light can destroy it: a candle inflicts 1d2 damage; a torch 1d4; and full sunlight 2d6 damage per round. Lyonesse pg 423
Creatorhkokko
Stats
STR 2d6+16
CON 0
SIZ 1d6+24
DEX 1d6+8
INT 2d6+4
POW 1d6+24
CHA 3D6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right Arm 0
16-18 Left Arm 0
19-20 Head 0
Attributes
Movement 6
Natural armor No

Non-random features

ListFeature
Ability ***Spirit Being (Lyonesse)*** No physical body unless chooses to form one. Native form is almost invisible. and can only be harmed by magic. Perception roll needs to be made per round to target them unless spirit being is using magic. In native form can only affect physical beings if it has specific power that can do that. Automatically succeed in any Endurance rolls and do not suffer Fatigue. Can form a body out of physical matter. In this form they can be harmed by physical means but have immunities based on the matter they are able to use These bodies are constructs; they have a single pool of Hit Points rather than separate Hit Locations. Once reduced to zero Hit Points they cannot hold the bodies together and are dissipated. This does not kill the spirit- being, but they cannot reform a physical body until they have regenerated their Hit Points (1d6 per day).
Ability ***Engulfing with Darkness (Spirit Being)*** Equal to or less than its SIZ; must be evaded not parried. Victims remain engulfed. Breaking free: an opposed Brawn vs Brawn Engulfed victim is targeted to be paralysed with despair/terror. The darkling attacks with its Combat Style vs Willpower; failure reduces the victim’s POW by the darkling's rolled damage. Its victims can free themselves from the darkling’s grasp with the Withdraw Special Effect or disengaging with the Change Range Action. Once the creature reaches a POW of zero it loses all independent will. POW recovers at Healing Rate per week unless surrounded by joy and beauty, in which case it recovers at Healing Rate per day.

Standard skills

Athletics STR+DEX Brawn STR+SIZ+20 Endurance CON+CON
Evade DEX+DEX+40 Perception INT+POW+30 Willpower POW+POW+50

Combat styles

Darkness AbidesSTR+DEX+40

Weapon options

1-handed weapons

Amount: 1
Appendage (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Appendage 1h-melee 1d8 L M - None Y N 0 0