milkhound male

(Generated 162 times)
Namelist None
Rank Novice
Race milkhound
Cult rank None
Notes males produce no milk but are venomous in their front claws can burrow through dirt at the slow pace of 1m per min creating functional tunnels
STR 7+1d6
CON 3d6
SIZ 7+1d6
DEX 2d6+9
INT 2d6+7
POW 2d6
D20Hit locationArmor
01-02 Right Hind leg 1
03-04 Left Hind Leg 1
05-07 Hindquarters 3
08-10 Forequarters 3
11-13 Right Front Leg 1
14-16 Left Front Leg 1
17-20 Head 2
Movement 10
Natural armor Yes

Non-random features

Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Spiny*** Spines automatically inflict the creature’s Damage Modifier against the body part used to strike them with unarmed attacks. Bigger or longer spines can also damage armed attackers, providing the spines are equal to the length of the weapon used. In such cases, it is the limb holding the weapon which gets injured.
Ability ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments.
Ability ***Burrower*** Can tunnel through the specified ground type at its normal Movement rate

Standard skills

Athletics STR+DEX+2d10+25 Brawn STR+SIZ+2d10+10 Endurance CON+CON+2d10+20
Evade DEX+DEX+2d10+30 Perception INT+POW+2d10+20 Stealth DEX+INT+2d10+20
Willpower POW+POW+2d10+10

Combat styles

pack skirmisher STR+DEX+2d10+25

Weapon options

1-handed weapons

Amount: 1
claws (1)

2-handed weapons

Amount: 1
spikes (1)

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
claws 1h-melee 1d4 S S - inject venom bleed Y Y 0 0 front leg
spikes 2h-melee 1d3 - T - Y Y 0 0 body