| Notes |
**this one is for classic fantasy**
Breath Weapon, Cold Blooded, Infravision, Diving Strike, Engulfing, Flying, Formidable Natural Weapons, Immunity (to their breath weapon), Terrifying, Trample. Note that Engulfing and Terrifying or not possessed by Hatchlings and Very Young dragons
**Immunity** Acid
**Spell Like Abilities**
Darkness (3/day, radius 10' per 1/10 willpower)
**Line of Acid**
Line-shaped attacks are 3 metres (10 ft) wide and stretch for a distance equal to the creature’s CON x 3 metres (CON x 10 ft). All opponents in the line of effect are subject to this damage, which varies based on the type of attack.
This attack sprays a stream of corrosive acid upon all victims in the area of effect. The concentration varies according to the specific type of creature with regards to damage. Dependent upon concentration, this damage may continue to be applied for one or more Rounds and is applied to all exposed hit locations as well as any Armour Points of any armour worn. Once the armour has been reduced to 0, the previously protected hit locations begin to take damage as well. A successful roll to Evade halves the rolled damage, but not the duration. There is a chance equal to the damage rolled x5%, of the attack producing an acidic gas that may be inadvertently inhaled. If so, this functions as detailed under Chlorine Gas above with regards to it being inhaled. There are no further external effects.
**Breath Damage**
Newborns have weak acid (1d2 for 1 round), hatchling to very young dragons have strong acid ( 1d4 damage for 1d2 rounds, young to old dragons have concentrated acid (1d6 damage for 1d3 rounds), and very old+ have highly concentrated acid (1d8 damage for 1d4 rounds)
**Chlorine if Inhaled**
**Application**: Contact, Inhaled
**Potency**: CON x5
**Resistance**: None, Endurance vs. inhaled gas Onset time: Instant
**Duration**: Effects of acid are continuous while exposed to the gas. Burning eyes, nose, and mouth continues for 1d3+1 minutes after leaving gas.
**Conditions**: This gas is equivalent to a weak acid doing 1d2 points of dam- age every Round to all exposed hit locations as well as any Armour Points of any armour worn. Once the armour has been reduced to 0, the previously protected hit locations begin to take damage as well. If inhaled, the victim is allowed an Endurance roll to resist, on a failure they begins taking an additional 1d2 points of damage directly to their chest hit location as the acid begins to burn their lungs. This is in addition to any damage to the chest normally. Once they vacate the area of effect, the damage to the lungs ceases. Chlorine gas, even if not inhaled, causes burning of the eyes, nose, and mouth, the effects of which is a 1 grade penalty to all skill rolls for the entirety of time exposed to the gas, and 1d3+1 minutes later.
**Dragon Perception**
Dragons have excellent senses of sight, smell, and hearing. Because of this, any hiding or invisible opponents within a number of feet equal to the dragon’s Willpower can be detected with an Easy Per- ception roll, and if successful, the dragon may attack or otherwise confront the target without penalty.
SIZE Bite Claw/Tail
21-30 1d8 1d6
31-40 1d10 1d8
41-50 1d12 1d10
SIZ Size Bite Claw Tail Trample
21-30 H L M L T
31-40 E L L L T
41-50 C L L VL T |