Dream Dragon Skeleton

(Generated 98 times)
Namelist None
Rank Veteran
Race Dream Dragon
Cult rank None
Notes RQ6 pg 346 BaB pg 50
STR 2d6+12
CON 2d6+12
SIZ 4d6+36
DEX 2d6+21
INT 2d6+12
POW 2d6+12
CHA 2d6+12
D20Hit locationArmor
01-02 Tail 8
03-04 Right leg 8
05-06 Left leg 8
07-08 Hindquarters 8
09-10 Right Wing 8
11-12 Left Wing 8
13-14 Forequarters 8
15-16 Right Front Leg 8
17-18 Left Front Leg 8
19-20 Head 8
Movement 12m (18m flying)
Natural armor Yes

Non-random features

Ability ***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack.
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Diving Strike*** Increases both the Size of the attack and the creature’s Damage Modifier by one step, for this attack only. Once per round. Must be at least one full round of Movement above its target (or possibly below if submerged) in order to use the diving strike.
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent
Ability ***Breathe Flame*** The flame covers a cone CON in metres. width of the cone is one quarter of the CON. Any in the flame suffers fire-based damage to all hit locations, Evade halves. Armour Points count as normal unless otherwise noted. A creature can only breathe flame once in a specified time period (usually once per hour or once per day). Further attempts to breathe flame within this time require the creature to pass Endurance rolls with each roll becoming one grade harder, or suffer a level of Fatigue.
Ability ***Skeletal Suspectibility*** Reduce the damage dice of slashing weapons by one step, and thrusting weapons by two steps. Increase crushing weapon damage by one step

Standard skills

Athletics STR+DEX+31 Brawn STR+SIZ+40 Deceit INT+CHA+40
Endurance CON+CON+32 Evade DEX+DEX+36 Insight INT+POW+38
Locale INT+INT+32 Perception INT+POW+38 Stealth DEX+INT
Willpower POW+POW+40

Custom skills

Passion: Avarice POW+INT+60 Fly STR+CON+27 Lore (Dragon) INT+INT+30
Teach INT+POW+25

Combat styles

Death And Destruction(Bite, Claws, Tail Sweep)STR+DEX+46

Weapon options

1-handed weapons

Amount: 4
Claws (1)
Bite (1)
Tail (1)
Trample (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Claws 1h-melee 1d10 E L - Y N 8 17
Bite 1h-melee 1d12 E L - Y N 8 17
Tail 1h-melee 1d10 E VL - Y N 8 17
Trample 1h-melee 4d8 C T - Y N 8 17

Folk spells

Amount: 0
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Avert 1 Befuddle 1 Cleanse 1 Coordination 1
Curse 1 Find 1 Glamour 1 Heal 1
Mindspeech 1 Spiritshield 1 Vigour 1 Witchsight 1
Fangsharp 1