List | Feature |
Ability |
***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task |
Ability |
***Breathe Flame***
The flame covers a cone CON in metres. width of the cone is one quarter of the CON. Any in the flame suffers fire-based damage to all hit locations, Evade halves. Armour Points count as normal unless otherwise noted.
A creature can only breathe flame once in a specified time period (usually once per hour or once per day). Further attempts to breathe flame within this time require the creature to pass Endurance rolls with each roll becoming one grade harder, or suffer a level of Fatigue. |
Ability |
***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic. |
Ability |
***Diving Strike*** Increases both the Size of the attack and the creature’s Damage Modifier by one step, for this attack only. Once per round. Must be at least one full round of Movement above its target (or possibly below if submerged) in order to use the diving strike. |
Ability |
***Immunity to disease*** |
Ability |
***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent |
Ability |
***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence. |
Ability |
***Perceptive (Smell) *** extremely perceptive. can roll one Difficulty Grade easier when using perception skill involving sight |
Ability |
***Perceptive (Sight) *** extremely perceptive. can roll one Difficulty Grade easier when using perception skill involving sight |
Ability |
***Perceptive (Hearing) *** extremely perceptive. can roll one Difficulty Grade easier when using perception skill involving sight |
Ability |
***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218) |
Ability |
***Amphibious*** Can breathe both underwater and on dry land |
Ability |
***Gas Cloud***
The Gas Cloud covers a cone CON / 2 in metres. width of the cone is one quarter of the CON. Any in the cone will suffer the effect.
A creature can only emit gas cloud once in a specified time period (usually once per hour or once per day). Further attempts to emit within this time require the creature to pass Endurance rolls with each roll becoming one grade harder, or suffer a level of Fatigue. Gas cloud can be corrosive or poisonous. If poisonous then roll roll Endurance vs Endurance or breathes the poison. |
Ability |
***Shape-shifter*** Can shape-shift to named forms. Costs it 1 Magic Point per shift. Cannot change SIZ unless specifically mentioned. Takes 1d6 rounds to complete. |