Copy of Dragon - Old School

(Generated 6 times)
Namelist None
Tags
Fantasy
Rq6
Rank Novice
Race Dream Dragon
Cult rank None
Notes Abilities: Area Attack with Tail,Cold Blooded, Dark Sight, Engulfing, Formidable Natural Weapons, Terrifying, Trample (RQ6: pg 312-316) RQ6 pg 346 BaB pg 50
CreatorJoona
Stats
STR 31
CON 31
SIZ 50
DEX 19
INT 10
POW 16
CHA 0
D20Hit locationArmor
01-02 Tail 8
03-04 Right leg 8
05-06 Left leg 8
07-08 Hindquarters 8
09-10 Right Wing 8
11-12 Left Wing 8
13-14 Forequarters 8
15-16 Right Front Leg 8
17-18 Left Front Leg 8
19-20 Head 8
Attributes
Movement 12m
Natural armor No

Non-random features

ListFeature
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.

Standard skills

Athletics STR+DEX+6D10 Brawn STR+SIZ+8D10 Endurance CON+CON+6D10+5
Evade DEX+DEX+6D10 Perception INT+POW+6D10 Willpower POW+POW+6D10

Combat styles

Death and DestructionSTR+DEX+6D10

Weapon options

1-handed weapons

Amount: 4
Claws (1)
Tail (1)
Bite (1)
Trample (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claws 1h-melee 1d10 E L - Impale Y Y 0 0 Limb
Tail 1h-melee 1d10 M M - Stun Location, Bash Y Y 0 0 Tail
Bite 1h-melee 1d12 E L - Bleed, Grip Y Y 0 0 Head
Trample 1h-melee 2d8 C T - Bash, Stun Location Y Y 0 0 Limb

Folk spells

Amount: 0
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Avert 1 Befuddle 1 Bladesharp 1 Cleanse 1
Coordination 1 Curse 1 Find 1 Glamour 1
Heal 1 Mindspeech 1 Spiritshield 1 Vigour 1
Witchsight 1