Manthi: Water Daimon, 9 cubic meters

(Generated 43 times)
Namelist Arabic males and females (View names)
Tags
Fantasy
Glorantha
Rank Master
Race Elemental
Cult rank Overseer
Notes Immunity: Water, Vulnerable: Fire. Only magical spells or weapons affect. Takes double damage from Fire. Immunity to serious and major wounds. If Engulf is not evaded then all hitlocs are damaged by same damage. If not escaped - damage continues next round. Escaping requires evade, acrobatics or brawn against elementals' brawn. Undine can create currents, eddies and whirlpools, shoot high speed jets from afar etc. (RQ6: PG 312-316) Rq6 pg 352
Creatorhkokko
Stats
STR 2d6+36
DEX 1d6+18
INT 3d6+9
POW 1d6+27
D20Hit locationArmor
01-20 Elemental 5
Attributes
Movement 8
Natural armor Yes

Cults

Amount: 1
CultProb.
Magasta Acolyte 10
Magasta Devotee 10
Wachaza Acolyte 10
Wachaza Devotee 10

Additional features

FeatureProbability
Elemental Spirit Feature 100% View items
Elemental Spirit Feature 100% View items

Non-random features

ListFeature
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Immunity to non magical weapons***

Standard skills

Athletics STR+DEX Brawn STR+SIZ+2D10+15 Endurance CON+CON
Evade DEX+DEX+10+4D10 Perception INT+POW+20 +2D10 Willpower POW+POW+40+1D10

Magic skills

Devotion POW+CHA+2d20+60 Exhort INT+CHA+2d20+60 Folk Magic POW+CHA+2d20+60

Custom skills

Speak Waterspeech INT+INT+2d10+40 Speak Spiritspeech INT+INT+INT Lote(World) INT+INT+INT

Combat styles

Deadly WavesSTR+DEX+2d10+45

Weapon options

1-handed weapons

Amount: 2
Strike (1)
Engulf (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Strike 1h-melee 0 M M - Y N 3 39
Engulf 1h-melee 0 M M - Y N 3 39

Folk spells

Amount: 2d6+2
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Avert 1 Babble 1 Befuddle 1 Bypass 1
Calm 1 Demoralise 1 Find 1 Glamour 1
Heal 1 Ignite 1 Mindspeech 1 Mobility 1
Protection 1