Manthi: Water Daimon, 9 cubic meters
(Generated 43 times)Namelist | Arabic males and females (View names) |
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Tags | Fantasy Glorantha
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Rank | Master |
Race | Elemental |
Cult rank | Overseer |
Notes | Immunity: Water, Vulnerable: Fire. Only magical spells or weapons affect. Takes double damage from Fire. Immunity to serious and major wounds. If Engulf is not evaded then all hitlocs are damaged by same damage. If not escaped - damage continues next round. Escaping requires evade, acrobatics or brawn against elementals' brawn. Undine can create currents, eddies and whirlpools, shoot high speed jets from afar etc. (RQ6: PG 312-316) Rq6 pg 352 |
Creator | hkokko |
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Cults
Amount: 1Cult | Prob. |
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Magasta Acolyte | 10 |
Magasta Devotee | 10 |
Wachaza Acolyte | 10 |
Wachaza Devotee | 10 |
Additional features
Feature | Probability | |
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Elemental Spirit Feature | 100% | View items |
Elemental Spirit Feature | 100% | View items |
Non-random features
List | Feature |
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Ability | ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out. |
Ability | ***Immunity to non magical weapons*** |
Standard skills
Athletics | STR+DEX | Brawn | STR+SIZ+2D10+15 | Endurance | CON+CON |
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Evade | DEX+DEX+10+4D10 | Perception | INT+POW+20 +2D10 | Willpower | POW+POW+40+1D10 |
Magic skills
Devotion | POW+CHA+2d20+60 | Exhort | INT+CHA+2d20+60 | Folk Magic | POW+CHA+2d20+60 |
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Custom skills
Speak Waterspeech | INT+INT+2d10+40 | Speak Spiritspeech | INT+INT+INT | Lote(World) | INT+INT+INT |
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Combat styles
Deadly Waves | STR+DEX+2d10+45 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Strike | 1h-melee | 0 | M | M | - | Y | N | 3 | 39 | |
Engulf | 1h-melee | 0 | M | M | - | Y | N | 3 | 39 |
Folk spells
Amount: 2d6+2Spell | Prob. | Spell | Prob. | Spell | Prob. | Spell | Prob. | Avert | 1 | Babble | 1 | Befuddle | 1 | Bypass | 1 |
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Calm | 1 | Demoralise | 1 | Find | 1 | Glamour | 1 |
Heal | 1 | Ignite | 1 | Mindspeech | 1 | Mobility | 1 |
Protection | 1 |