Kasagath Hunter
(Generated 42 times)Namelist | African males (View names) |
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Tags | Fantasy Glorantha Sea
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Rank | Skilled |
Race | Malasp - Piscoi Mermen |
Cult rank | Dedicated |
Notes | GB pg 29-30. Live in Banthe, Kereneth, Jorkar, and Dashomo Seas. While the mermen most familiar to humans are those born from the union of gods of storm and sea, there are other races, less well known, that dwell entirely beneath the waves and lack any relationship to the air. The kasagath ‘shark-men’ are particularly unpleasant example, warring with their aquatic neighbours almost constantly, although they care little for the dry surface world. They dwell in moderately deep seas, rarely approaching the surface or shallow waters, although only their greatest priests can approach the abyssal depths. Kasagath are vaguely humanoid from the waist up, showing their relation to the Man rune, but their heads are monstrous. They have small fins on their elbows, and a much larger fin on the middle of their backs. Their fingers end in vicious talons, and their wide mouths are full of sharp teeth. From the waist down, they are fully shark-like, and they reproduce in the same manner as those creatures. They have a tough, blackish skin covered with abrasive cuticles. Unlike surface-dwelling mermen, they are unable to breathe air, and have large gill-slits near their shoulders. Kasagath worship hostile deities of the sea, many of them unfamiliar to surface-dwellers. Some tribes have turned wholly to the worship of Chaos, deliberately warping their bodies as signs of their devotion, and destroying even their own kin in constant bloody battles. Anaxial's Annex |
Creator | hkokko |
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Cults
Amount: 1Cult | Prob. |
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Wachaza Initiate | 10 |
Non-random features
List | Feature |
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Ability | ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218) |
Ability | ***Aquatic*** Breathes water. If taken out of water and their breathing organs allowed to dry out, begin to suffocate after their CON in minutes if remaining passive or half that time if moving or fighting. (Mythras Core 214-218) |
Ability | ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218) |
Ability | ***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased |
Combat Style Trait- Close Combat | ***Water Combat*** The style allows its user to ignore the skill cap placed on combat rolls by the Swim skill. Mythras pg 89 |
Standard skills
Athletics | STR+DEX+2D10 | Brawn | STR+SIZ+20+2D10 | Endurance | CON+CON+2d10+45 |
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Evade | DEX+DEX+20+2D10 | Perception | INT+POW+20+2D10 | Swim | STR+CON+2d10+40 |
Unarmed | STR+DEX+40 | Willpower | POW+POW+40 |
Magic skills
Devotion | POW+CHA+20+2D10 | Exhort | INT+CHA+20+2D10 | Folk Magic | POW+CHA+20+2D10 |
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Custom skills
Lore(cult) | INT+INT+20+2D10 | Lore(Sea) | INT+INT+20+2D10 | Navigation | INT+POW+20+2D10 |
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Passion: Greed | INT+POW+2d10+40 |
Combat styles
Way of the Depths (Spear, tooth and claw) | STR+DEX+2d10+40 |
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Weapon options
1-handed weaponsAmount: 3
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2-handed weaponsAmount: 1
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Ranged weaponsAmount: 0
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ShieldsAmount: 0
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Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Tooth and Claw | 1h-melee | 1d4 | L | T | - | Y | Y | 2 |
Folk spells
Amount: 0Spell | Prob. | Spell | Prob. | Spell | Prob. | Spell | Prob. | Deflect | 1 | Demoralise | 1 | Heal | 1 | Speedart | 1 |
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