Gardmore abbey: Beholder

(Generated 20 times)
Namelist None
Rank Veteran
Race Carrion Creeper
Cult rank None
Notes Multi-limbed: +5 action points, 9 total Antimagic Cone. The beholder's central eye creates an area of antimagic, as in the antimagic field spell, in a 30s cone. At the start of each of its turns , the beholder decides which way the cone faces and whether the cone is active . The area work s against the beholder's own eye rays. 1. Charm Ray. 10s, 70% vs willpower, dominated until the end of the next turn 2. Wounding Ray. 10s, 70% vs endurance, 1d10+3/half in all locations 3. Sleep Ray. 10s, 70% vs willpower, sleep until awake... 4. Telekinesis Ray. 10s, 70% vs endurance, pushed 4s, like a bash effect 5. Slowing Ray. 10s, 70% vs evade, can not move until next turn 6. Brilliant ray. 10s, 70% vs endurance, 1d6+5/half damage 7. Terror Ray. 10s, 70% vs willpower, no actions and must flee next turn. 8. Petrifying ray. 10s, 70% vs endurance, petrified until save
STR 18
CON 18
SIZ 24
DEX 20
INT 19
POW 15
CHA 20
D20Hit locationArmor
01-02 Segment 1 3
03-04 Segment 2 3
05-06 Segment 3 3
07-08 Segment 4 3
09-10 Segment 5 3
11-12 Segment 6 3
13-14 Segment 7 3
15-16 Segment 8 3
17-18 Head 8
19-20 Tentacles 10
Movement 4s fliying (hover)
Natural armor Yes

Non-random features

Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+40 Deceit INT+CHA+40
Endurance CON+CON+40 Evade DEX+DEX+40 Perception INT+POW+40
Unarmed STR+DEX+40 Willpower POW+POW+40

Custom skills

Planes knowledge INT+INT+40

Combat styles


Weapon options

1-handed weapons

Amount: 1
Bite (100)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d8 L S - Bleed, Impale Y Y 0 0 As body