Gardmore abbey: Beholder
(Generated 20 times)Namelist | None |
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Tags | |
Rank | Veteran |
Race | Carrion Creeper |
Cult rank | None |
Notes | Multi-limbed: +5 action points, 9 total Antimagic Cone. The beholder's central eye creates an area of antimagic, as in the antimagic field spell, in a 30s cone. At the start of each of its turns , the beholder decides which way the cone faces and whether the cone is active . The area work s against the beholder's own eye rays. 1. Charm Ray. 10s, 70% vs willpower, dominated until the end of the next turn 2. Wounding Ray. 10s, 70% vs endurance, 1d10+3/half in all locations 3. Sleep Ray. 10s, 70% vs willpower, sleep until awake... 4. Telekinesis Ray. 10s, 70% vs endurance, pushed 4s, like a bash effect 5. Slowing Ray. 10s, 70% vs evade, can not move until next turn 6. Brilliant ray. 10s, 70% vs endurance, 1d6+5/half damage 7. Terror Ray. 10s, 70% vs willpower, no actions and must flee next turn. 8. Petrifying ray. 10s, 70% vs endurance, petrified until save |
Creator | Donesteban |
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Non-random features
List | Feature |
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Ability | ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence. |
Ability | ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218) |
Ability | ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter. |
Standard skills
Athletics | STR+DEX+40 | Brawn | STR+SIZ+40 | Deceit | INT+CHA+40 |
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Endurance | CON+CON+40 | Evade | DEX+DEX+40 | Perception | INT+POW+40 |
Unarmed | STR+DEX+40 | Willpower | POW+POW+40 |
Custom skills
Planes knowledge | INT+INT+40 |
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Combat styles
Beholdering | STR+DEX+40 |
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Weapon options
1-handed weaponsAmount: 1
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Bite | 1h-melee | 1d8 | L | S | - | Bleed, Impale | Y | Y | As body |