Pseudo-dragon

(Generated 60 times)
Namelist None
Tags
Classic fantasy
Fantasy
Rq6
Rank Skilled
Race Dream Dragon
Cult rank None
Notes Abilities: Camouflaged, Cold Blooded, Infravision, Diving Strike, Flying, Immunity (Poisons), Magic Resistance 35%*, See Invisible (no Willpower roll required), Venomous ___Pseudo-Dragon Venom___ __Application__: Injected __Potency__: 62 __Resistance__: Endurance __Onset time__: 1d3 Rounds __Duration__: 1d6 days __Conditions__: A simple cataleptic poison to render prey catatonic for long periods of time. If not resisted the venom acts as a muscle relaxant, immobilising the area struck, and soon spreading to the rest of the body. Once the victim has been rendered catatonic, only a First Aid roll at a difficulty grade of Formidable or Healing roll at standard difficulty will reveal that the subject is still alive. If the resistance roll is a Fumble, the victim will actually die at the end of the duration. In this case, a First Aid or Healing roll at the above noted difficulty grades will detect that the victim is growing worse as the end of the duration nears. __Antidote/Cure__: A prophylactic brewed from local herbs is known to tribal shamans, which makes the Endurance roll to resist the venom one step easier. If this is overcome, however, the victim must still wait out the entire duration to recover. Neutralise Poison spells or potions will have their normal effect if given within 1 hour.
Creatorraleel
Stats
STR 1d3
CON 4d6+2
SIZ 1d4+1
DEX 2d6+18
INT 2d6+6
POW 3d6+2
CHA 3d6
D20Hit locationArmor
01-02 Tail 3
03-04 Right leg 3
05-06 Left leg 3
07-08 Hindquarters 3
09-10 Right Wing 3
11-12 Left Wing 3
13-14 Forequarters 3
15-16 Right Front Leg 3
17-18 Left Front Leg 3
19-20 Head 3
Attributes
Movement 4 m (15’), 12 m (40’) Fly
Natural armor Yes

Non-random features

ListFeature
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.
Ability ***Diving Strike*** Increases both the Size of the attack and the creature’s Damage Modifier by one step, for this attack only. Once per round. Must be at least one full round of Movement above its target (or possibly below if submerged) in order to use the diving strike.
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Immunity to poison*** The creature is immune to all poisons. All creatures without SIZ automatically have this Trait, although it is not specifically listed in their descriptions.
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+10 Deceit INT+CHA+30
Endurance CON+CON+30 Evade DEX+DEX+40 Insight INT+POW+30
Locale INT+INT+20 Perception INT+POW+30 Willpower POW+POW+40

Custom skills

Fly STR+DEX+40 Requires Attention POW+POW+30 Neutral (Unbiased and Vain) POW+POW+30
Lore (Dragon) INT+INT+20

Combat styles

Tiny Fury (Bite and Sting) STR+DEX+40

Weapon options

1-handed weapons

Amount: 4
Sting (1)
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Sting 1h-melee 1d4+venom S M - Inject Venom Y Y 0 0 Tail
Bite 1h-melee 1d4 S T - Bleed, Grip Y Y 0 0 Head

Folk spells

Amount: 15
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Avert 1 Befuddle 1 Bladesharp 1 Cleanse 1
Coordination 1 Curse 1 Find 1 Glamour 1
Heal 1 Mindspeech 1 Spiritshield 1 Vigour 1
Witchsight 1