Zombie Sakkar (Smilodon) Hunter

(Generated 61 times)
Namelist None
High mountains
High plateau
Rank Veteran
Race Smilodon
Cult rank None
Notes RQ6 pg 386
STR 2d6+15
CON 2d6+6
SIZ 2d6+25
DEX 2d6+9
INT 2d6+6
POW 2d6
D20Hit locationArmor
01-02 Right Hind leg 2
03-04 Left Hind Leg 2
05-07 Hindquarters 2
08-10 Forequarters 2
11-13 Right Front Leg 2
14-16 Left Front Leg 2
17-20 Head 2
Movement 8
Natural armor Yes

Non-random features

Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)
Disease ***Zombie Disease*** Incurable disease with a Potency of 80% - only magic can cure. Bitten subjects make Endurance roll vs POT Failure = rot before they die; losing characteristic points at a rate of one per hour. After 1d6 hours they expire from the disease and minutes later arise as a zombie.

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+32 Endurance CON+CON+42
Evade DEX+DEX+20 Perception INT+POW+29 Stealth DEX+INT+35
Willpower POW+POW+26

Custom skills

Track DEX+INT+30

Combat styles

Smilodon Ambush (Teeth, Claws)STR+DEX+35

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claws (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d10 H M - Grip, Impale Y Y 2 9 Head
Claws 1h-melee 1d8 L M - Bleed, Grip Y Y 2 9 Claw