Dream Dragon, Adult

(Generated 395 times)
Namelist None
Rank Master
Race Dream Dragon
Cult rank None
Notes AiG pg 110 BaB pg 50
STR 2d6+32
CON 2d6+9
SIZ 2d6+64
DEX 2d6+6
INT 2d6+9
POW 2d6+9
CHA 2d6+9
D20Hit locationArmor
01-02 Tail 6+1d3
03-04 Right leg 6+1d3
05-06 Left leg 6+1d3
07-08 Hindquarters 6+1d3
09-10 Right Wing 6+1d3
11-12 Left Wing 6+1d3
13-14 Forequarters 6+1d3
15-16 Right Front Leg 6+1d3
17-18 Left Front Leg 6+1d3
19-20 Head 6+1d3
Movement 8m (18m flying)
Natural armor Yes

Additional features

Runic Breath Weapon 100% View items

Non-random features

Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Diving Strike*** Increases both the Size of the attack and the creature’s Damage Modifier by one step, for this attack only. Once per round. Must be at least one full round of Movement above its target (or possibly below if submerged) in order to use the diving strike.
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack.
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Immunity to mind affecting magic***

Standard skills

Athletics STR+DEX+31 Brawn STR+SIZ+40 Deceit INT+CHA+40
Endurance CON+CON+32 Evade DEX+DEX+36 Influence CHA+CHA+38
Insight INT+POW+38 Locale INT+INT+32 Perception INT+POW+38+4D10
Stealth DEX+INT Willpower POW+POW+40+4D10

Magic skills

Folk Magic POW+CHA+42

Custom skills

Passion: Avarice POW+INT+60 Fly STR+CON+27 Lore (Dragon) INT+INT+30+6D10
Teach INT+POW+25 Lore (Passion) INT+INT+4D10+6D10 Lore(Philosophy) INT+INT+4D10+6D10

Combat styles

Languid Destruction(Bite, Claws, Tail Sweep)STR+DEX+46

Weapon options

1-handed weapons

Amount: 4
Claws (1)
Bite (1)
Tail Sweep (1)
Trample (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Breath Weapon (1)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Claws 1h-melee 1d10 C L - Bleed, Grip Y Y 8 17 Claws
Bite 1h-melee 1d12 C VL - Grip Y Y 8 17 Head
Tail Sweep 1h-melee 1d10 C VL - Bash, Stun Location Y Y 8 17 Tail
Breath Weapon ranged M M - Special Y N 0 0
Trample 1h-melee 4d8 C VL - Y Y 8 17 Legs

Folk spells

Amount: 12+1d4
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Alarm 1 Avert 1 Befuddle 1 Cleanse 1
Glamour 1 Heal 1 Mindspeech 1 Preserve 1
Spiritshield 1 Vigour 1 Witchsight 1 Fangsharp 1