Malasp Hunter - Piscoi Mermen - Wachaza Devotee

(Generated 37 times)
Namelist African males (View names)
Rank Master
Race Malasp - Piscoi Mermen
Cult rank Overseer
Notes GB pg 29-30. : A Malasp engaging in Light Activity only needs to breathe once per hour. In Medium Activity, the creature must breathe every 30 minutes. When engaging in Heavy Activity, the Malasp must breathe every ten minutes. A Malasp’s sense of taste is amazingly sharp, and allows it to track prey simply by the taste the prey leaves behind in the water.
STR 15+1d3
CON 3d6
SIZ 18+1d6
DEX 2d6+6
INT 18+1d6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-06 Tail 6
07-10 Abdomen 4
11-12 Chest 4
13-15 Right arm 4
16-18 Left arm 4
18-20 Head 4
Movement 6 (10m swimming)
Natural armor No


Amount: 1
Wachaza Devotee 10

Non-random features

Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Ability ***Aquatic*** Breathes water. If taken out of water and their breathing organs allowed to dry out, begin to suffocate after their CON in minutes if remaining passive or half that time if moving or fighting. (Mythras Core 214-218)
Combat Style Trait ***Water Combat*** The style allows its user to ignore the skill cap placed on combat rolls by the Swim skill. Mythras pg 89

Standard skills

Athletics STR+DEX+2D10 +20 +25 Brawn STR+SIZ+20+2D10+20 +25 Endurance CON+CON+20+2D10+20 +25
Evade DEX+DEX+20+2D10+20 +25 Perception INT+POW+20+2D10+20 +25 Swim STR+CON+20+2D10+20 +25
Unarmed STR+DEX+40+20 +25 Willpower POW+POW+40+20 +25

Magic skills

Devotion POW+CHA+20+2D10 +20 +25 Exhort INT+CHA+20+2D10 +20 +25 Folk Magic POW+CHA+20+2D10 +20 +25

Custom skills

Lore(cult) INT+INT+20+2D10 +20 +25 Lore(Sea) INT+INT+20+2D10 +20 +25 Navigation INT+POW+20+2D10 +20 +25
Seamanship INT+CON+20+2D10+20 +25

Combat styles

Malasp Trident WarfareSTR+DEX+20+2D10+20 +25

Weapon options

1-handed weapons

Amount: 3
Net (1)
Rapier (1)
Trident (1)
Tail Slap (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Light crossbow (1)


Amount: 1
Buckler Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Tail Slap 1h-melee 1d4 L T - Y N 2 6

Folk spells

Amount: 0
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Deflect 1 Demoralise 1 Heal 1 Speedart 1