| List | Feature |
| Spirit Ability |
Spellcasting -Allows the spirit to either cast magic on behalf of its summoner with a skill of 50%+POW+CHA, or share knowledge of the spells it knows with the holder of its fetish. |
| Gift (Secret Teaching) |
***Lucky*** When rolling for any skill test, the character can choose which way to read the d100 result. For example, a roll of 90 could be read as 09. Note: if double digits, such as 00, 11, 22, and so forth, are rolled, the result cannot be reinterpreted. RQ pg 291 |
| Spirit Ability |
Subjugate - Allows the spirit the ability to bind one or more other spirits of lesser Intensity, holding them as vassals without the necessity of a fetish. For spirits of the same tradition, this is usually a willing servitude – a mountain spirit holding several lesser earth elemental spir- its, for instance. If the spirits are not associated, the subjugation is more one of forced enslavement. Each lesser spirit held in subjugation reduces the holding spirit’s Magic Points by a value equal to its Intensity as an enduring cost. Subjugation ends if the holding spirit is ever reduced to zero Magic Points. |
| Gift (Secret Teaching) |
***Sanctuary*** The character is gifted a special residence that is always safe from the cult’s enemies. This residence is usually no larger than a villa and can take many forms (a tower, a small cave complex and so on). Enemies of the cult – but not necessarily of the character – cannot pass the sanctuary’s threshold. RQ pg 291 |