Discorporate - Assuming the spirit is not bound, it may drag the soul of a DESCENDANT from their body into the Spirit World. The spirit has a base Dis- corporate skill of 50%+POW+INT. An unwilling target may resist the attempt in an opposed roll of their Willpower versus the spirit’s Discorporate skill. If they succeed, they cannot be affected by the discorporation ability of that spirit again, until a full day has passed.
Sagacity -Possesses a skill at a value equal to the spirit’s 100% + (INTx2). See pg 145
Spellcasting - holds knowledge of 1d3 Folk Magic spells (which it can cast assuming the ancestor has the Folk Magic skill). Allows the spirit to either cast magic on behalf of its summoner with a skill of 50%+POW+CHA, or share knowledge of the spells it knows with the holder of its fetish.
Subjugate - ancestor has a spirit ally of one less Intensity than itself, which appears within 1d3 Combat Rounds of being summoned (assuming the ancestor has the Trance and Bind- ing skills).
Allows the spirit the ability to bind one or more other spirits of lesser Intensity, holding them as vassals without the necessity of a fetish. For spirits of the same tradition, this is usually a willing servitude – a mountain spirit holding several lesser earth elemental spir- its, for instance. If the spirits are not associated, the subjugation is more one of forced enslavement. Each lesser spirit held in subjugation reduces the holding spirit’s Magic Points by a value equal to its Intensity as an enduring cost. Subjugation ends if the holding spirit is ever reduced to zero Magic Points.