Heilion Gorgon

(Generated 13 times)
Namelist None
Tags
Glorantha
Kothar
Pamaltela
Plains
Rank Veteran
Race Smilodon
Cult rank None
Notes Chimeric great cats with a living mane of asps and a gaze that stills thought itself. Gaze attack - if success against willpower then formidable in all defensive reactions. cannot do offensive. Each round may try to recover The Heilian Gorgon prefers to: 1. Open with Transfixing Stare to disable one opponent 2. Charge and maul isolated prey 3. Fight confidently but not suicidally, retreating if seriously wounded It does not understand tactics but instinctively prioritizes still or stunned targets. From Trilemma
Creatorhkokko
Stats
STR 1d4+15
CON 1d4+15
SIZ 2d6+14
DEX 2d6+5
INT 3
POW 2d6
CHA
D20Hit locationArmor
01-02 Right Hind leg 1
03-04 Left Hind Leg 1
05-07 Hindquarters 1
08-10 Forequarters 1
11-13 Right Front Leg 1
14-16 Left Front Leg 1
17-20 Head 1
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Basic Poison Hallucinations - Condition: Victim experiences delusions and cannot differentiate between real and imaginary experiences. His skill and abilities are unaffected but his ability to relate to the real world is seriously impaired. Under its effects the sufferer tends to experience visions related to his strongest Passions and any skeletons kept in the cupboard, often leading to irrational acts. Mythras pg 75
Ability ***Gaze Attack(Mesmerism)*** Direct eye contact (Willpower contest). Victim failure - remain motionless, unable to react or save themselves.

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+32 Endurance CON+CON+42
Evade DEX+DEX+20 Perception INT+POW+29 Stealth DEX+INT+35
Willpower POW+POW+26

Custom skills

Track DEX+INT+30

Combat styles

Hellion PredatorSTR+DEX+35

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claws (1)
Asp Mane (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d8 L M - Y N 1 9
Claws 1h-melee 1d8 L M - Y N 1 9
Asp Mane 1h-melee 1d6 M M - Inject Poison Y N 1 0