Flying Polyp (Green Like Version)

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Namelist None
Tags
Rank Novice
Race Flying Polyp
Cult rank None
Notes "The oldest race of intelligent beings currently living on Earth. The bodily shape of flying polyps is not well described in the old lore. They dwell in darkness and have bodies of non-ordinary matter, and so are not always visible. The texts agree that, while they fly, they have no wings, and also insist that flying polyps have three lower limbs, each of which has five toes. Their presence can sometimes be detected by the high-pitched whistling sounds they make as they fly. The flying polyps are able to control the winds, and use them as weapons; each wind effect costs them one Voorish Point per round to use. Their wind blasts have an effect ten meters across. Any target in that area, and within the ranges noted below, will be blown 1d6+6 meters by a sudden blast of hurricane-force wind and will suffer Crash Damage on landing (see Crash Damage, p. 74). Flying polyps may also use winds to blow a target toward them or to keep the target from moving in any direction; targets must succeed in an Opposed Roll against the polyp’s POW to resist these effects. " Weird of Hali pg 120-121 Abilities: Titanic Beyond Mortal Ken (only even damage Numbers(incl. damage mod) do damage)
CreatorFantasyFriend
Stats
STR 75
CON 100
SIZ 50
DEX 12
INT 22
POW 20
CHA 0
D20Hit locationArmor
01-03 First Leg 15
04-06 Second Leg 15
07-09 Third Leg 15
10-14 Body 15
15 Tentacle 1 15
16 Tentacle 2 15
17 Tentacle 3 15
18 Tentacle 4 15
19 Tentacle 5 15
20 Tentacle 6 15
Attributes
Movement 12 (18 Flying)
Natural armor Yes

Non-random features

ListFeature
Ability ***Titanic Beyond Mortal Ken*** Immune to the Bleed, Bypass Armour, Press Advantage and Sunder. Their physical manifestations have no weak spots, preventing them from being unduly hindered by massed volleys of missiles, unless the weapons are able to inflict more damage than the 15 Armour Points of their divine flesh, such as a siege engine for example. In such cases they become vulnerable to these particular spe- cial effects once again.

Standard skills

Athletics STR+DEX Brawn STR+SIZ Endurance CON+CON
Evade DEX+DEX Perception INT+POW Unarmed STR+DEX
Willpower POW+POW

Combat styles

Primary Combat StyleSTR+DEX

Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0