| List | Feature |
| Combat Style Trait- Unarmed |
***Wind Draining Pressure Strike*** Cult/Brotherhood gift: wind draining pressure strike. when attacking unarmed and the stun location special effect is successfully inflicted on the abdomen or chest of a humanoid opponent they also immediately gain one level of fatigue |
| Ability |
***Death Sense***
In tune with the powers of death, the crea- ture can sense the death of living things and dead flesh at a range of up to half its INT or INS in kilometres. |
| Ability |
***Gaze Attack(Domination)*** Direct eye contact (Willpower contest). Victim failure - remain motionless, unable to react or save themselves. Willpower vs Willpower or totally dominated. Although this power requires direct eye contact and the investment of a Magic Point, which the vampire does not recover until he lets the domination drop, until that time the victim can be controlled anywhere within a range of the vampire’s POW in kilo- metres. Whilst the victim may remain at the beck and call of its master, the vampire must actually concentrate to the exclusion of all else to actively control one of its servitors. |
| Ability |
***Spirit Size-shifter*** Can enlarge themselves by a multiple up to their CHA, or similarly shrink by applying the same number as a divisor. Costs it 1 Magic Point per shift. Normal size is human sized. Takes 1d6 rounds to complete.Of course as spirits they possess no true SIZ characteristic so they can be bound into any object such as a ring or lamp, but some jinn like to overawe vie- wers by swelling up to gigantic proportions. |
| Ability |
***Allergy to Salt and Iron*** If exposed to the substance it suffers 1d6 damage per Combat Round to those locations in contact. Worn armour blocks if not fully drenched , natural protection does not. |
| Ability |
***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218) |
| Ability |
***Magic Drain***
Drain temporaryMagic Points or spells from the target |
| Ability |
***Immunity to non magical weapons*** |
| Spirit Ability - Deadly |
Deadly - Sunder - Can Sunder a spirit it has beaten in Spirit Combat. |
| Spirit Intensity |
Intensity 6 |