Very Old Red Dragon

(Generated 98 times)
Namelist Glorantha - Dragonkin (View names)
Tags
Classic fantasy
Fantasy
Flying
Rank Master
Race Dream Dragon
Cult rank Overseer
Notes 1000+ year old red dragon. 70% chance of having Telepathy as ability. When attacking a dragon from the front, roll 1d8+12 for hit loca- tion, while an attack from behind would involve rolling 1d8. On the ground, the dragon may make any combination of attacks along with either a bite or breath attack. Each uses one action as normal. Due to the dragon’s long sinuous neck, it can see all around it, so even attacking from behind isn’t a safe haven. It can bite an attacker behind itself at 1 grade of difficulty, but can swing its whip-like tail with crushing force without penalty. In the air, dragons will either make a bite attack or ‘strafe’, flying over ground targets and breath- ing a blast of their breath weapon as they pass over. In addition, if they are low enough, they make one or more claw attacks or strike opponents with their tail. Making any type of physical attack will bring them into range of an opponent’s melee attacks, so some cau- tious dragons will make breath attacks only, while remaining safely out of reach. Spell like abilities: Pyrotechnics 3/day, Affect Normal Fires 3/day Source: Classic Fantasy Unearthed Companion
Creatorhkokko
Stats
STR 2d6+34
CON 2d6+34
SIZ 4d6+56
DEX 2d6+9
INT 2d6+12
POW 2d6+15
CHA 2d6+17
D20Hit locationArmor
01-02 Tail 10
03-04 Right leg 10
05-06 Left leg 10
07-08 Hindquarters 10
09-10 Right Wing 10
11-12 Left Wing 10
13-14 Forequarters 10
15-16 Right Front Leg 10
17-18 Left Front Leg 10
19-20 Head 10
Attributes
Movement 4m (15m flying)
Natural armor Yes

Cults

Amount: 7
CultProb.
Fire Heart - Adept 10
Lodril Priest 10

Non-random features

ListFeature
Ability ** Dragon Perception** Dragons have excellent senses of sight, smell, and hearing. Because of this, any hiding or invisible opponents within a number of feet equal to the dragon’s Willpower / 3 can be detected with an Easy Perception roll, and if successful, the dragon may attack or otherwise confront the target without penalty.
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Diving Strike*** Increases both the Size of the attack and the creature’s Damage Modifier by one step, for this attack only. Once per round. Must be at least one full round of Movement above its target (or possibly below if submerged) in order to use the diving strike.
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent
Ability ***Breathe Flame*** The flame covers a cone CON in metres. width of the cone is one quarter of the CON. Any in the flame suffers fire-based damage to all hit locations, Evade halves. Armour Points count as normal unless otherwise noted. A creature can only breathe flame once in a specified time period (usually once per hour or once per day). Further attempts to breathe flame within this time require the creature to pass Endurance rolls with each roll becoming one grade harder, or suffer a level of Fatigue.
Ability ***Immunity to fire***
Ability *** Telepathy*** places the practitioner in mind-to-mind contact with another sapient being, allowing for normal levels of communication. Telepathy eliminates the requirement that the practitioner know the language spoken by the subject. The target of Telepathy must be within line-of-sight (range is of no consequence) unless well-known by the practitioner. If the practitioner knows the subject well, contact can be established as long as both the subject and practitioner occupy the same plane of existence and are within a distance of no greater than 300,000 kilometres (186,000 miles/1 light second); line-of-sight is obviously irrelevant.
Ability ***Resistance to Magic*** All resistance rolls against magical effects are done at Easy difficult grade
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat

Standard skills

Athletics STR+DEX+5d10+35 Brawn STR+SIZ+5d10+35 Deceit INT+CHA+12d10+45
Endurance CON+CON+5d10+35 Evade DEX+DEX+6d10+35 Influence CHA+CHA+9d10+35
Insight INT+POW+11d10+35 Locale INT+INT+13d10+35 Perception INT+POW+3d10+83
Willpower POW+POW+3d10+65

Magic skills

Devotion POW+CHA+3d10+85 Exhort INT+CHA+3d10+85 Folk Magic POW+CHA+3d10+127
Invocation INT+CHA+3d10+85 Shaping INT+POW+3d10+85

Custom skills

Passion: Chaotic,Greedy, Covetous and Vain POW+INT+3d10+80 Fly STR+CON+5d10+35 Lore (Dragon) INT+INT+5d10+85
Teach INT+POW+3d10+92 Passion: Quick to anger and suspicious POW+INT+3d10+70 Passion: Hate Silver Dragons POW+INT+3d10+70
Arcane Knowledge INT+INT+3d10+85 Language(Chromatic Dragon) INT+INT+3d10+95

Combat styles

Death And Destruction(Bite, Claws, Tail Sweep)STR+DEX+3d10+70

Weapon options

1-handed weapons

Amount: 5
Claws (1)
Bite (1)
Tail (1)
Trample (1)
Breath Flame (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claws 1h-melee 1d8+1d6 C VL - Bleed,Grip Y Y 8 17
Bite 1h-melee 2d8 C VL - Bleed Y Y 8 17
Tail 1h-melee 1d8+1d6 C VL - Bash,Entangle,Grip Y Y 8 17
Trample 1h-melee 4d8 C T - Bash,Stun Y Y 8 17
Breath Flame 1h-melee 5d6+2 M M - None N N 0 0

Folk spells

Amount: 12+1d4
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Avert 1 Befuddle 1 Cleanse 1 Coordination 1
Curse 1 Find 1 Glamour 1 Heal 1
Mindspeech 1 Spiritshield 1 Vigour 1 Witchsight 1
Fangsharp 1