Assassin of Hashashins Grand Master
(Generated 3 times)Namelist | Arabic males and females (View names) |
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Tags | Human
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Rank | Master |
Race | Human |
Cult rank | Overseer |
Notes | Assassination Allows the user access to the normally restricted 'Kill Silently' special effect. Cautious Fighter Can use the Change Range action to automatically withdraw from engagement with no need to roll Dual Wielder Allows dual weapon combinations to use the Flurry special effect, provided that each subsequent attack utilizes the alternating weapon. Chokehold If you have established a grapple against an opponent's head, you may choose to apply 1d2 levels of fatigue instead of damage. These levels of fatigue recover very quickly (healing rate per round) once the grapple is broken. Does not generally work on Undead. Create opening This technique for wielders of two weapons involves pushing aside an enemy’s defenses with one weapon and following up with the other. The Style makes the follow up attack made by "Flurry" must be blocked with a different weapon, ortherwise suffer two diicult grade. Flurry-Counter Strike Any successful active parry can immediately be followed up by a sword blow from another weapon, by using the Flurry special effect Cross Parry A wielder of two weapons can choose to attempt a cross-parry. This increases the difficulty of a parry by one grade, but increases the size of the parry to one size larger than the larger of the parrying weapons. Two Size M or smaller weapons Only. Grappling transition when grappling, if you succeed on a grapple check to do damage, you may instead shift the location of your grapple to an adjacent location. Hidden Weapons Allows the user to utilize seemingly innocuous objects noted as part of the style as deadly weapons, with no chance of accidental breakage despite apparent delicacy Blind Fighting Allows user to reduce any penalties imposed due to poor lighting or temporary blinding to be reduced by one difficulty grade. Bone-Breaker When Grappling an opponent, the user can inflict damage equal to 1d4+Damage Modifier to the grappled body part |
Creator | Paulkwk |
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Additional features
Feature | Probability | |
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Age | 100% | View items |
Attitude | 100% | View items |
Background Events | POW+POW% | View items |
Basic Poison | 100% | View items |
Character | 100% | View items |
Character complication | POW+POW% | View items |
Character looks | 100% | View items |
Character oddity | POW+POW% | View items |
Compulsion | POW+POW% | View items |
Connections | 100% | View items |
Disease | POW% | View items |
Distinguishing Feature | POW+POW% | View items |
Extended Family | POW+POW% | View items |
Height and Weight (Human) | 100% | View items |
Malformity | POW+POW% | View items |
Motivation | 100% | View items |
Musical Instrument | POW+POW% | View items |
Parents | 100% | View items |
Passions - Hate - Civilised | POW+POW% | View items |
Passions - Love - Civilised | POW+POW% | View items |
Passions - Loyalty - Civilised | POW+POW% | View items |
Personal Secret | POW+POW+POW+POW% | View items |
Reputation | 100% | View items |
Siblings | POW+POW% | View items |
Social Class - Civilized | 100% | View items |
Non-random features
List | Feature |
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Basic Poison | ***Cobra Venom*** Application: Contact (eyes) or Injected Potency: 75 Resistance: Endurance Onset time: Instant if spat in eyes, 1d6+4 minutes if bitten Duration: 1d3+3 days Conditions: If spat into the eyes both Agony and Blindness (Close Combat at Herculean difficulty) are instant, lasting the entire duration. Bitten victims also begin with Agony but can struggle along until 1d6+6 hours after the bite when Asphyxiation strikes, usually resulting in death, unless First Aid is successfully applied to keep the victim breathing. Survivors will then suffer Necrosis, losing 1 Hit Point per day from the location bitten, until the venom is somehow purged or it naturally ends. Mythras pg 76 |
Standard skills
Athletics | STR+DEX+2d10+60 | Boating | STR+CON | Brawn | STR+SIZ+4d10 |
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Conceal | DEX+POW+2d10+60 | Dance | DEX+CHA+4d10+20 | Deceit | INT+CHA+4d10 |
Endurance | CON+CON+4d10+20 | Evade | DEX+DEX+2d10+60 | First Aid | DEX+INT |
Influence | CHA+CHA | Insight | INT+POW | Locale | INT+INT |
Perception | INT+POW+4d10+20 | Ride | DEX+POW | Sing | CHA+POW |
Stealth | DEX+INT+2d10+60 | Swim | STR+CON | Unarmed | STR+DEX+2d10+60 |
Willpower | POW+POW+4d10 |
Magic skills
Devotion | POW+CHA+4d10+20 | Exhort | INT+CHA+4d10+20 | Meditation | INT+CON+4d10 |
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Mysticism | POW+CON+4d10+20 |
Professional skills
Acrobatics | STR+DEX+2d10+60 | Courtesy | INT+CHA+4d10 | Disguise | INT+CHA+2d10+60 |
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Lockpicking | DEX+DEX+4d10+20 | Sleight | DEX+CHA+4d10+20 | Track | INT+CON+4d10+20 |
Combat styles
Hashashins | STR+DEX+2d10+60 |
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Weapon options
1-handed weaponsAmount: 3
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Theism spells
Amount: 1d3+3Spell | Prob. | Spell | Prob. | Spell | Prob. | Spell | Prob. |
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Backlash | 1 | Chameleon | 1 | Corruption | 1 | Cure Malady | 3 |
Dismiss Magic | 1 | Entangle | 1 | Enthrall | 1 | Fear | 1 |
Harmonise | 1 | Heart Seizure | 1 | Illusion | 1 | True | 1 |