Xenomorph Alien

(Generated 49 times)
Namelist None
Tags
Mythras imperative
Science-fiction
Rank Veteran
Race Xenomorph Queen
Cult rank None
Notes Source: Mythras Imperative
Creatorhkokko
Stats
STR 2d6+15
CON 2d6+6
SIZ 2d6+9
DEX 2d6+18
INT 2d6+4
POW 3D6
CHA 3D6
D20Hit locationArmor
01-03 Tail 6
04-05 Right Leg 6
06-07 Left Leg 6
08-10 Abdomen 6
11-12 Chest 6
13-15 Right Arm 6
16-18 Left Arm 6
19-20 Head 6
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.
Ability ***Acidic Blood*** Acidic blood sprays out over an attacker within hand-to-hand range. It inflicts 1d3 damage for 1d3 rounds to a random Hit Location. The acid will eat through armor first before affecting flesh.
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.

Standard skills

Athletics STR+DEX+5d10 Brawn STR+SIZ+4d10+10 Endurance CON+CON+2d10+28
Evade DEX+DEX+3d10+15 Perception INT+POW+6d10 Stealth DEX+INT+5d10
Willpower POW+POW+1d10+20

Professional skills

Track INT+CON+6d10

Combat styles

Parasitic Alien HorrorSTR+DEX+4d10+6

Weapon options

1-handed weapons

Amount: 3
Claws (1)
Tail (1)
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claws 1h-melee 1d4+1 M M - Bleed,Grip Y Y 0 0 Arms
Tail 1h-melee 1d6 L M - Bash,Entangle,Grip, Sweep Y Y 0 0 Tail
Bite 1h-melee 1d4 M M - Bleed,Grip Y Y 0 0 Head