Xenomorph Alien
(Generated 57 times)Namelist | None |
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Tags | Mythras imperative Science-fiction
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Rank | Veteran |
Race | Xenomorph Queen |
Cult rank | None |
Notes | Source: Mythras Imperative |
Creator | hkokko |
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Non-random features
List | Feature |
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Ability | ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted. |
Ability | ***Acidic Blood*** Acidic blood sprays out over an attacker within hand-to-hand range. It inflicts 1d3 damage for 1d3 rounds to a random Hit Location. The acid will eat through armor first before affecting flesh. |
Ability | ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades. |
Standard skills
Athletics | STR+DEX+5d10 | Brawn | STR+SIZ+4d10+10 | Endurance | CON+CON+2d10+28 |
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Evade | DEX+DEX+3d10+15 | Perception | INT+POW+6d10 | Stealth | DEX+INT+5d10 |
Willpower | POW+POW+1d10+20 |
Professional skills
Track | INT+CON+6d10 |
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Combat styles
Parasitic Alien Horror | STR+DEX+4d10+6 |
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Weapon options
1-handed weaponsAmount: 3
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Claws | 1h-melee | 1d4+1 | M | M | - | Bleed,Grip | Y | Y | Arms | |
Tail | 1h-melee | 1d6 | L | M | - | Bash,Entangle,Grip, Sweep | Y | Y | Tail | |
Bite | 1h-melee | 1d4 | M | M | - | Bleed,Grip | Y | Y | Head |