Dragon (of Melnibone)

(Generated 54 times)
Namelist None
Rank Master
Race Dragon
Cult rank None
Notes Certain Melnibone Dragons can portal to other dimensions, other times and other places. For these Dragon Portals the portal size is 6 times the Intensity Melnibone Dragon venom is combustible. Once it touches something flamable it will burst into flames. Melnibone Dragon venom droplet is Acidic to flesh, leather and bronze but not steel. 1D4-1 damage Melnibone Dragon venom is poisonous. POT=CON of dragon if ingested. Resistance Endurance for half damage. Onset time immediate. Lasts POT turns. Causes 1d8+1 damage per turn. No antidote is known
STR 6d8+40
CON 12d8+18
SIZ 10d8+24
DEX 1d8+8
INT 3d8+8
POW 2d8+8
D20Hit locationArmor
01-02 Tail 13
03-04 Right leg 13
05-06 Left leg 13
07-08 Hindquarters 13
09-10 Right Wing 8
11-12 Left Wing 8
13-14 Forequarters 10
15-16 Right Front Leg 13
17-18 Left Front Leg 13
19-20 Head 13
Movement 8, 14 Fly
Natural armor Yes

Non-random features

Ability ***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack.
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Diving Strike*** Increases both the Size of the attack and the creature’s Damage Modifier by one step, for this attack only. Once per round. Must be at least one full round of Movement above its target (or possibly below if submerged) in order to use the diving strike.
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner

Standard skills

Athletics STR+DEX Brawn STR+SIZ Endurance CON+CON
Evade DEX+DEX Perception INT+POW+5d8+20 Unarmed STR+DEX
Willpower POW+POW+5d8+20

Magic skills

Invocation INT+CHA+100 Shaping INT+POW+100

Custom skills

Contemplate Fate POW+POW+60 Ponder Dreams POW+POW+80 Fly STR+DEX+40

Combat styles

Dragon Hate SmashSTR+DEX

Weapon options

1-handed weapons

Amount: 3
Claw (100)
Bite (100)
Tail (100)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Breath Weapon (100)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Claw 1h-melee 1d10 E L - Bleed, Grip Y Y 0 0 front leg
Bite 1h-melee 3d8 E M - Grip, Impale Y Y 0 0 head
Tail 1h-melee 1d10 E VL - Bash Y Y 0 0 Tail
Breath Weapon ranged 4d6 M M - Venom - Anything that's combustible catches fire. N Y 0 0 Cannot be parried

Sorcery spells

Amount: 1
SpellProb.   SpellProb.   SpellProb.
Portal 100