Li-Lung Eastern Dream Dragon, Ancient

(Generated 44 times)
Namelist None
Tags
Fantasy
Flying
Glorantha
Kralorela
Rank Master
Race Dream Dragon
Cult rank None
Notes The li-lung is one of the most common dream dragons of eastern Genertela and is associated with the powers of the Earth. They spend most of their time in caverns or burrows beneath the ground but can spread devastation when they surface. the roar of a li-lung is equivalent to the Shake Earth spell with 1 to 5 rune points stacked. Source: Anaxial's Manifest
Creatorhkokko
Stats
STR 2d6+67
CON 3d6
SIZ 2d6+63
DEX 3d6
INT 4d6
POW 4d6
CHA 3d6
D20Hit locationArmor
01-02 Tail 7
03-04 Right leg 7
05-06 Left leg 7
07-08 Hindquarters 7
09-10 Right Wing 7
11-12 Left Wing 7
13-14 Forequarters 7
15-16 Right Front Leg 7
17-18 Left Front Leg 7
19-20 Head 7
Attributes
Movement 7m (10m flying)
Natural armor Yes

Additional features

FeatureProbability
Runic Breath Weapon 100% View items

Non-random features

ListFeature
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Diving Strike*** Increases both the Size of the attack and the creature’s Damage Modifier by one step, for this attack only. Once per round. Must be at least one full round of Movement above its target (or possibly below if submerged) in order to use the diving strike.
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack.
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Immunity to mind affecting magic***

Standard skills

Athletics STR+DEX+31 Brawn STR+SIZ+40 Deceit INT+CHA+40
Endurance CON+CON+32 Evade DEX+DEX+36 Influence CHA+CHA+38
Insight INT+POW+38 Locale INT+INT+32 Perception INT+POW+38+4D10
Stealth DEX+INT Willpower POW+POW+40+4D10

Magic skills

Folk Magic POW+CHA+42

Custom skills

Passion: Avarice POW+INT+60 Fly STR+CON+27 Lore (Dragon) INT+INT+30+6D10
Teach INT+POW+25 Lore (Passion) INT+INT+4D10+6D10 Lore(Philosophy) INT+INT+4D10+6D10
Language: Auld Wyrmish INT+INT+10d10 Language: Kralorela INT+INT+3d10

Combat styles

Languid Destruction(Bite, Claws, Tail Sweep)STR+DEX+9d10

Weapon options

1-handed weapons

Amount: 4
Claws (1)
Bite (1)
Tail Sweep (1)
Trample (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Breath Weapon (1)

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claws 1h-melee 2d6 C L - Bleed, Grip Y Y 8 17 Claws
Bite 1h-melee 1d8+1d6 C M - Grip Y Y 8 17 Head
Tail Sweep 1h-melee 2d6 C VL - Bash, Stun Location Y Y 8 17 Tail
Breath Weapon ranged C VL - Special N N 0 0
Trample 1h-melee 2d6 C M - Y Y 8 17 Legs

Folk spells

Amount: 12+1d4
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Alarm 1 Avert 1 Befuddle 1 Cleanse 1
Glamour 1 Heal 1 Mindspeech 1 Preserve 1
Spiritshield 1 Vigour 1 Witchsight 1 Fangsharp 1