Flying Polyp
(Generated 47 times)Namelist | Polynesian (View names) |
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Tags | Cthulhu Weird of hali
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Rank | Master |
Race | Flying Polyp |
Cult rank | None |
Notes | "The oldest race of intelligent beings currently living on Earth. The bodily shape of flying polyps is not well described in the old lore. They dwell in darkness and have bodies of non-ordinary matter, and so are not always visible. The texts agree that, while they fly, they have no wings, and also insist that flying polyps have three lower limbs, each of which has five toes. Their presence can sometimes be detected by the high-pitched whistling sounds they make as they fly. The flying polyps are able to control the winds, and use them as weapons; each wind effect costs them one Voorish Point per round to use. Their wind blasts have an effect ten meters across. Any target in that area, and within the ranges noted below, will be blown 1d6+6 meters by a sudden blast of hurricane-force wind and will suffer Crash Damage on landing (see Crash Damage, p. 74). Flying polyps may also use winds to blow a target toward them or to keep the target from moving in any direction; targets must succeed in an Opposed Roll against the polyp’s POW to resist these effects. Voorish points = POW" Weird of Hali pg 120-121 |
Creator | hkokko |
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Non-random features
List | Feature |
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Ability | ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task |
Ability | ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence. |
Ability | ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218) |
Ability | ***Invisible*** Naturally invisible, but can make themselves visible with conscious effort. Since they can see others of their kind, invisible or not, they require the use of the Stealth skill to sneak past one another. |
Ability | ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter. |
Ability | ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent |
Standard skills
Athletics | STR+DEX+6d10 | Brawn | STR+SIZ+8d10 | Deceit | INT+CHA+6d10+38 |
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Endurance | CON+CON+6d10 | Evade | DEX+DEX+4d10+18 | Insight | INT+POW+2d10+30 |
Locale | INT+INT+6d10 | Perception | INT+POW+6d10 | Willpower | POW+POW+6d10 |
Custom skills
Fly | STR+DEX+2d10+30 | Lore Flying Polyp | INT+INT+6d10 |
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Combat styles
Flying Polyp(Wind,Natural Weapons) | STR+DEX+2d10+30 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 1
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ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Tentacle | 1h-melee | 1d12 | E | VL | - | Bash,Grip | Y | Y | Tentacle | |
Claws | 1h-melee | 1d10 | E | L | - | Impale | Y | Y | Leg | |
Wind | ranged | 0 | E | - | 20/750/200 | Crash Damage | Y | N | 0 | 0 |