Basilisk (DnD Version)
(Generated 109 times)Namelist | None |
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Tags | |
Rank | Veteran |
Race | Basilisk (DnD Version) |
Cult rank | None |
Notes | ***Petrifying Gaze*** - The Basilisk must expend both a Magic Point and an Action Point on its turn to activate this Dreadful power. This forces an opposed roll of the ***Basilisk’s Willpower against the victim’s Evade*** (to avert their eyes in time). If the victim loses he suffers an immediate Major Wound to the Head, haemorrhaging blood from the eyes, ears, nostrils and mouth. A further standard Endurance roll is needed on the next round to avoid death. The Petrifying Gaze is also effective against plant-life, causing all but the hardiest plants to wither and die against the monster’s glare. In addition the gaze can also petrify spirits, even on the spirit world. This occurs if they happen to be unfortunately in the vicinity of its use, interpreted into the spirit world. Although the Basilisk can not see into the spirit world. Curiously, these beasts are not immune to their own gaze; if forced to glimpse its own reflection, it must succeed in a Willpower roll or die on the spot. |
Creator | SFLucid |
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Non-random features
List | Feature |
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Ability | ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence. |
Ability | ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218) |
Ability | ***Gaze Attack*** Gaze may be active (the creature must consciously spend an Action Point on its turn to use it on a foe) or passive (anyone looking at the creature is affected) |
Ability | ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter. |
Standard skills
Athletics | STR+DEX+2d10+10 | Brawn | STR+SIZ+2d10+10 | Endurance | CON+CON+2d10+30 |
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Evade | DEX+DEX+2d10+10 | Perception | INT+POW+2d10+10 | Willpower | POW+POW+2d10+20 |
Professional skills
Track | INT+CON+2d10+10 |
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Combat styles
Vicious Bite and Tail | STR+DEX+2d10+30 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Bite | 1h-melee | 1d8 | L | S | - | Grip, Sunder | Y | Y | As for Head | |
Tail | 1h-melee | 1d6 | L | L | - | Bash Stun Loc | Y | Y | As for Tail |