Deep One

(Generated 146 times)
Namelist None
Tags
Cthulhu
Weird of hali
Rank Skilled
Race Human
Cult rank None
Notes Deep Ones closely resemble human beings, and in fact are close enough to us genetically to interbreed and produce fertile offspring. Source: Weird of Hali pg 119-120. The most typical Deep One weapons are the g’thon, a spear thrower that works equally well in air and water, and the k’renth, a device that projects fear at the target, causing a sudden psychological crisis (See Artificially Induced Conditions, p. 46.)
Creatorhkokko
Stats
STR 3d6
CON 3d6
SIZ 2d6+6
DEX 3d6
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right arm 0
16-18 Left arm 0
19-20 Head 0
Attributes
Movement 6/10 swim
Natural armor Yes

Cults

Amount: 1
CultProb.
Witchcraft (Weird of Hali) 10

Additional features

FeatureProbability
Artificially Induced Condition (Weird of Hali) 100% View items

Non-random features

ListFeature
Ability ***Amphibious*** Can breathe both underwater and on dry land

Standard skills

Athletics STR+DEX+1d10+22 Brawn STR+SIZ+4d10+10 Endurance CON+CON+4d10
Evade DEX+DEX+4d10 Insight INT+POW+3d10+30 Locale INT+INT+3d10+30
Perception INT+POW+2d10+30 Swim STR+CON+2d10+60 Unarmed STR+DEX+3d10
Willpower POW+POW+5d10

Magic skills

Folk Magic POW+CHA+4d10

Custom skills

Loyal to Deep Ones POW+CHA+3d10+50 Hate Radiance POW+CHA+3d10+40 Lore(Deep One) INT+INT+3d10+20

Combat styles

Deep One GuardianSTR+DEX+4d10+20

Weapon options

1-handed weapons

Amount: 3
Net (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 2
G'thon (1)
K'renth (1)

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
G'thon ranged 2d8 H - 75/150/1000 Impale Y N 6 8
K'renth ranged 1d8 L - 50/100/200 Artificially Induced Condition Y N 0 0