Deep One
(Generated 146 times)Namelist | None |
---|---|
Tags | Cthulhu Weird of hali
|
Rank | Skilled |
Race | Human |
Cult rank | None |
Notes | Deep Ones closely resemble human beings, and in fact are close enough to us genetically to interbreed and produce fertile offspring. Source: Weird of Hali pg 119-120. The most typical Deep One weapons are the g’thon, a spear thrower that works equally well in air and water, and the k’renth, a device that projects fear at the target, causing a sudden psychological crisis (See Artificially Induced Conditions, p. 46.) |
Creator | hkokko |
|
|
|
Cults
Amount: 1Cult | Prob. |
---|---|
Witchcraft (Weird of Hali) | 10 |
Additional features
Feature | Probability | |
---|---|---|
Artificially Induced Condition (Weird of Hali) | 100% | View items |
Non-random features
List | Feature |
---|---|
Ability | ***Amphibious*** Can breathe both underwater and on dry land |
Standard skills
Athletics | STR+DEX+1d10+22 | Brawn | STR+SIZ+4d10+10 | Endurance | CON+CON+4d10 |
---|---|---|---|---|---|
Evade | DEX+DEX+4d10 | Insight | INT+POW+3d10+30 | Locale | INT+INT+3d10+30 |
Perception | INT+POW+2d10+30 | Swim | STR+CON+2d10+60 | Unarmed | STR+DEX+3d10 |
Willpower | POW+POW+5d10 |
Magic skills
Folk Magic | POW+CHA+4d10 |
---|
Custom skills
Loyal to Deep Ones | POW+CHA+3d10+50 | Hate Radiance | POW+CHA+3d10+40 | Lore(Deep One) | INT+INT+3d10+20 |
---|---|---|---|---|---|
Combat styles
Deep One Guardian | STR+DEX+4d10+20 |
---|
Weapon options
1-handed weaponsAmount: 3
|
2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 2
|
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
---|---|---|---|---|---|---|---|---|---|---|
G'thon | ranged | 2d8 | H | - | 75/150/1000 | Impale | Y | N | 6 | 8 |
K'renth | ranged | 1d8 | L | - | 50/100/200 | Artificially Induced Condition | Y | N | 0 | 0 |