Rolling Horror
(Generated 43 times)Namelist | None |
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Tags | Luther arkwright Monster Monster island
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Rank | Master |
Race | Rolling Horror |
Cult rank | None |
Notes | Rip- pling fleshy tubes coated in ichor, mud, and blood, Rolling Horrors adorn and protect themselves with extruded and animate corpses, and move in surges. The flailing bodies and limbs of dying/dead victims serve as armour, weaponry, and the source of the crea- tures’ power to Terrify (Luther Arkwright, page 50). No one is ever surprised by the attack of a Rolling Horror, as they can be heard coming from quite a distance. They leave nothing but flattened soil and shattered remains of whatever objects stand in their way. The dead they take with them. As they move, their outer coat of corpses whips about forcefully. These extrusions are typi- cally attached at the shoulders and hips (but sometimes by other parts) so that the limbs and head flail about horribly. Its attack is to roll over its opposition, projecting twisting and twining tendrils to entangle and pull victims into a maw it forms to Engulf them. Source: Parallel Lines pg 44 |
Creator | hkokko |
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Non-random features
List | Feature |
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Ability | ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out. |
Ability | ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218) |
Ability | ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter. |
Ability | ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent |
Standard skills
Athletics | STR+DEX+4d10+30 | Brawn | STR+SIZ+4d10+30 | Endurance | CON+CON+4d10+20 |
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Perception | INT+POW+4d10 | Willpower | POW+POW+4d10+5 |
Professional skills
Survival | CON+POW+3d10 |
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Custom skills
Passion: Feed and Grow | INT+POW+4d10+30 |
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Combat styles
Engulf and Consume | STR+DEX+4d10+20 |
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Weapon options
1-handed weaponsAmount: 4
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Flailing Limb | 1h-melee | 0 | M | S | - | Stun Location | Y | N | 2 | 10 |
Maw | 1h-melee | 0 | H | T | - | Engulfing | Y | N | 0 | 15 |
Tendril | 1h-melee | 0 | H | L | - | Grip | Y | N | 0 | 15 |
Rolling Crush | 1h-melee | 0 | E | T | - | Trample | Y | N | 4 | 16 |