New features and content
Server updated (Nov. 16, 2024)
Some maintenance to hopefully improve the server stability.
- Updated to Ubuntu 24
- Python updated to 3.11
- Django updated to 3.2
Server moved (April 10, 2021)
The tool has been moved to a new server.
- Ubuntu 14 changed to Ubuntu 18
- Apache + WSGI changed to nginx + gunicorn
- Python 2.7 changed to Python 3.8
- Location changed from https://skoll.xyz/mythras_eg to https://mythras.skoll.xyz
Server moved (May 28, 2016)
The Encounter Generator has moved. The new address is http://skoll.xyz/mythras_eg/. The tool is now also rebraded as Mythras Encounter Generator. Behind the scenes, the Django-platform was upgraded from 1.5 to 1.8, and the PDF/PNG export tool was changed from wkhtmltopdf to Weasyprint.
JSON interface (Jan. 10, 2016)
If you can do a bit of programming and want to format the output yourself, you can read the data in json-format using the url http://skoll.xyz/mythras_eg/generate_enemies_json/?id=<template_id>&amount=<amount>. E.g. http://skoll.xyz/mythras_eg/generate_enemies_json/?id=1778&amount=2. The list of all templates is available at http://skoll.xyz/mythras_eg/index_json/.
Two small features (March 7, 2015)
- Enemy templates now have a new attribute: Natural Armor. If checked, the armor doesn't count for Strike Rank Penalty.
- Custom weapons can now be marked Natural Weapons. Natural Weapons have a text field for AP/HP where you can enter the name of the hit location (for example "Head"). On the generated enemy AP/HP will appear as "As per Head".
Weapon Special Effects (Jan. 10, 2015)
Added Special Effects to weapons' info.
Non-magic professional skills (Dec. 27, 2014)
Added the rest of the professional skills. Only Lore and Craft skills were left out as they require more detailed specification anyway.
Weapon groups (Dec. 13, 2014)
Added support for weapon groups and weapons of Monster Island and Mythic Britain.
Mythic Britain names (Dec. 11, 2014)
Added Mythic Britain name lists.
Filtering out (June 12, 2014)
You can now filter Templates out using the Search functionality by adding a '-' before the search term. For example to see all Monster Island creatures, except the ones that are related to sea, enter "Monster Island -sea" (without the quotes).
Filter by rank (April 26, 2014)
Added possibility to filter by rank to the Home-page search.
Cults (April 18, 2014)
Added support for cults. A cult is basically a collection of spells and spirits. The spells of the cult are added to the generated enemy.
New home page (March 29, 2014)
The home page has been redesigned to scale better with the growing amount of templates. It's now a light-weight landing page with search functionality. In addition, if the user is logged in, it shows the favorite/starred templates of the user.
Favorites (March 18, 2014)
New feature: You can star templates to mark them as favorites. To see all your starred templates, use the filter. Note! You need to register and log in for the feature to be available.
Editable notes (March 16, 2014)
Now also notes (both party notes and enemy notes) can be edited. You probably need to hit F5 once to refresh javascript for the feature to work.
Editable enemy names (March 9, 2014)
You can now edit the names of generated enemies by clicking on the name.
Fixed Reset Password -email (March 1, 2014)
The link in the Reset Password -email had broken at some stage. Fixed now. So you are welcome to forget your passwords again.
New party and enemy features (Dec. 29, 2013)
Party features
- Sartar rumors
- Spy mission target
- Mission (Spy)
- Sea special events
- Sea standard events
- Sea weather
- Gift (secret teaching)
- Seven winds spirit society
- Chalk Man spirit society
- Madness
- Spit snake subtype
New party and enemy features (Dec. 8, 2013)
New Enemy features:
- Combat Style Trait
- Sartar Tribe
- Lightbringer Tribe in Prax
- Monster Island Brotherhood
- Monster Island Warrior Style
- Pavis Noble Family
- Pavis Noble Family
- Sartar Tribe
Do you feel lucky? (Dec. 6, 2013)
Added "Do you feel lucky?" -button. Clicking the button will generate 6 instances of a randomly picked enemy based on the current filter.
New party and enemy features (Dec. 6, 2013)
New Enemy features:
- Humakti gifts and geases
- Yelmalio gifts and geases
- Elemental spirit abilities
- Sorcerer items
- Monster Island Standard events
- Monster Island Special events
- Monster Island weather
- Jungle Temperature
- Jungle Traps
- Jungle Terrain Feature
- Generic encounter featuers
- Rumors and Old Tales in Pavis
Mysticism (Dec. 1, 2013)
Added support for mysticism. To start creating mystics, create a new template, add the skills Meditations and Mysticism to it and select the talents. If you can't see the talent list after adding the skills, hit F5 to force the browser to reload javascript.
Elementals (Nov. 30, 2013)
Added support for elementals. To create a new elemental, select Elemental from the race list. Note: The calculation of the elemental hit points relies on POW being entered in format used in the rulebook, eg. 1d6+12 for Intensity 4.
Enemy/NPC names (Nov. 24, 2013)
Added support for NPC random names. When specifying the template, you can select a namelist for the template. When the enemies are being generated based on the template, each enemy gets a random name from the list. Current lists include names for Orlanthi, Monster Island residents and Generic Fantasy, and more are on their way. If you have a name list you'd like to add, drop me a note.
New Additional Features for Parties (Nov. 18, 2013)
- Attitude
- Dwarven item
- Fatigue State
- Mission
- Monster Island High Folk Culture
- Monster Island Tribe
- Pamaltelan/Monster Island Trade Item
- Pirate Ship
- Sailor Nation
- Situation/activity
- Teleos Appearance
- Trade Goods
New additional features for enemies (Nov. 17, 2013)
- Clothing Coloring - Pamaltelan
- Cover Role/disguise
- Distinguishing Feature
- Dwarven Item
- Exotic Poison
- Fonritan Free Women Clothing
- Fonritan Freemen clothing
- Fonritan Freemen Clothing Detail
- Fonritian Appearance
- Fonritian Slave Clothing
- Kareeshtu Clothing
- Lanbril Item
- Malformity
- Pocharngo's Corruption
Several small updates (Nov. 16, 2013)
Several small fixes including:
- Natural armor no longer increases armor penalty. Natural armor is calculated assuming, that the armor defined in the race specifications is natural armor. In other words, only armor above the natural armor counts towards armor penalty.
- When cloning a Template, also the additional features are cloned now.
- Improved the selection of templates in the Index page.
- The maximum number as well as maximum POW of controllable spirits is now being shown for Animists.
Additional features for Parties (Nov. 2, 2013)
Added support for additional features for Parties. Actual features are yet to be added.
New additional features (Oct. 30, 2013)
The range of additional features now includes
- Attitudes
- Chaotic features
- Abilities for Curse spirits
- Abilities for Nature spirits
- Abilities for Fetches
- Diseases
- Appearance for Lunar NPC's
- Appearance for Teleos NPC's
- Appearance for Western NPC's
- Monster Island High Folk culture
- Monster Island tribe
- Personal secrets for NPC's
- Thanatar Geas
- Thantar gifts
Additional features (Oct. 27, 2013)
Added support for generic additional features. To add an additional feature to your template, select it from the list, click add and give it some probability. Note, that you can add one feature several times. Currently only admins and selected superusers can create new Feature specifications.
Chaotic features (Oct. 21, 2013)
Added simple support for chaotic features. Simple support means, that the monsters with a chaotic feature only get a text description of the feature. Possible modifications to Characteristics, skills or other attributes are not included in the stats.
Party tags (Oct. 19, 2013)
Parties can now be tagged.
Tagging (Oct. 10, 2013)
Templates can be tagged now. When adding a tag, a list of existing tags is shown. Filtering was changed to happen based on tags.
Support for animism (Oct. 6, 2013)
Added the skills Binding and Trance to the templates and support for spirits. Spirits are otherwise normal enemy templates, except that they have Spirit for race. The Spirit-race lacks the physical attributes. Spirits can be associated with animists the same way as sorcerers and theists get their spells.
Hide irrelevant spells (Oct. 5, 2013)
Irrelevant spells for the npc are hidden in the template edit view. If the template doesn't have Shaping, Exhort or Folk Magic skill, Sorcery spells, Theistic miracles and Folk magic spells are hidden respectively.
Theist devotional pool (Sept. 30, 2013)
Added the devotional pool to theists.
Miracle max intensity (Sept. 30, 2013)
Added maximum miracle intensity for theists.
Group template (Sept. 29, 2013)
Added new feature: Group templates. Group is basically a collection of templates, where each template can be generated one or more times when generating the group.
PDF export (Sept. 28, 2013)
Added possibility to export the generated NPC's/monsters as PDF.
Statistics (Sept. 23, 2013)
Added a page with some simple statistics about the most popular templates and races.
Notes field (Aug. 31, 2013)
Added notes field to the templates.
Cloning (Aug. 31, 2013)
Added a feature to clone existing templates.
Custom skills (Aug. 27, 2013)
Added possibility to add customs skills to the templates.
Custom weapons (Aug. 19, 2013)
It's now possible to add custom weapons to your templates.
Custom spells (Aug. 12, 2013)
It's possible now to add custom spells to your templates.
Sorting and filtering (May 25, 2013)
Added functionality for simple sorting and filtering.
Sorcery support (May 11, 2013)
Added support for sorcery.
First release (April 13, 2013)
First version of the tool published.