Notes | Spikenards are the guardians of the Thickets, and foremost of a
Briarlord’s weapons when it comes to a straight fight. At rest, a spikenard looks
like nothing more than a dead tree or pile of logs. The bark has
sloughed off their bodies in most places revealing the pale grey sapwood
beneath, and branches stick out from the trunk like sharp spikes. The branch-like
spikes that give them their name prevent attackers from getting inside
the effective range of their principal weap- ons, meaning that only
characters with Long and Very Long melee weapons can attack the
spikenard’s body; everyone else is restricted to attacking their limbs
(i.e. their weapons) or using other means of attack. They typically use
one limb to ward their body if opponents have weapons that can hurt it
(the limb is large enough to passively ward four locations). Being
composed mostly of wood, spikenards are vulnerable to fire: getting them
to start burning can take a few minutes, but once they begin to burn
they take fire damage to both their Armour Points and Hit Points
(reduced by remaining Armour Points) simultaneously. Spikenards vary in
size. The one described below is six metres tall, for every additional
two metres in height add +3 STR, +6 SIZ and +1 Armour Point.
Source: Perceforest 130-131 |