NotesA cockledrake is a vast mat of vegetation that is animated by a prim- itive sentience. It has no clear body parts and moves by undulating the vine-like strands that make up its body. Typically a cockledrake will emerge from The Forest at night and steal over agricultural land, uprooting and killing crops as it passes. Any livestock it encounters are captured and crushed. Large cockledrakes can pull down walls and crush small buildings, or cover castle walls, sending tendrils into windows to choke any inhabitants. Once they have reached their objective they send down roots deep into the earth. Once rooted, a cockledrake gains several powers. Firstly, it can regenerate any damage done to it at its Healing Rate (usually 2) per hour to all Hit Locations. Secondly, it can self-excise vines from its own body to generate new cockledrakes. Finally, it can produce buds which blossom into small flowers. These flowers are capable of producing a soporific poison The statistics below are for a cockledrake 20 times this size, covering 100 square metres to a depth of 20 centimetres. This is a quite small representative of the species. The clusters that make up its body are treated as ten separate creatures of SIZ 24 for the purposes of Damage Bonus and weapon statistics. Each of its vine clusters acts independently on its turn (thus the high Action Points), those vines that are not in range of an opponent are forced to take the Delay action. A cockledrake always succeeds any Endurance rolls but fails all Evade rolls. Source: Perceforest 126-127


STR 4d6+12
CON 3d6
SIZ 4d6+42
DEX 2d6+6
INT 2d6+2
POW 2d6

Hit locations

Range startRange endNameArmorHP Modifier
1 2 Vine Cluster 1 4 0
3 4 Vine Cluster 2 4 0
5 6 Vine Cluster 3 4 0
7 8 Vine Cluster 4 4 0
9 10 Vine Cluster 5 4 0
11 12 Vine Cluster 6 4 0
13 14 Vine Cluster 7 4 0
15 16 Vine Cluster 8 4 0
17 18 Vine Cluster 9 4 0
19 20 Vine Cluster 10 4 0


Cockledrake - Sentient Mat of Vegetationhkokko