Race

NameRib Ripper
Movement6
NotesA human-sized cephalopod with 6 powerful tentacles that lurks in damp, overgrown locations. Brownish-black on the surface with a lighter brown underside, Rib Rippers match colouration with their environs. Preying on vermin, they could be beneficial but unfortunately, they use humans as hosts for the endoparasitic larval stage of their offspring. Rib Rippers do not harm a host once a larva has been implanted and instead stalk them as protectors for the 3-6 days it takes the larva to complete metamorphosis and eat its way out. Hosts suffer effects of blood loss at a rate of one level of Fatigue every four hours unless they make an Endurance check, which increases in Difficulty grade each day. When the larva is ready to emerge, it inflicts 1d6 points of damage directly to the location in which it was implanted. A Hard Surgery check is needed to remove the larva from the host safely. Failure indicates the larva has compromised a major blood vessel and removal inflicts 1d6 points to that location. A Fumble causes the larva to retaliate, inflicting 1d4 points to the location and burrowing deeper. Attempts to remove the larva noted by the Rib Ripper enrage it and causes it to attack in defence of the larva (and the host). Source: Parallel lines 43

Stats

StatValue
STR 3d6+6
CON 3d6+6
SIZ 2d6+6
DEX 3d6+10
INT 2d6+6
POW 2d6
CHA

Hit locations

Range startRange endNameArmorHP Modifier
1 2 Front-left Tentacle 3 0
3 4 Centre-left Tentacle 3 0
5 6 Rear-left Tentacle 3 0
7 8 Front-right Tentacle 3 2
9 10 Centre-right Tentacle 3 0
11 12 Rear-right Tentacle 3 0
13 16 Upper body Surface 4 2
17 18 Head 3 0
19 19 Lower body Surface 2 1
20 20 Endoparasite Prong 3 -1

Templates

NameCreator
Rib Ripperhkokko