Notes | GB pg 25-26 Use their own magic: Anger - increases strength by 50%. double all fatigue costs. Bravery = Fanaticism. Fear = Demoralize but double movement speed at no fatigue cost. Hatred (towards target) 1d6 to hitloc chosen by jelmre. Jelmre takes 1d3 to same location. Pity (towards target) - for every 1d3 jelmre takes on itself the opponent takes 1d6 as heals. Self-pity heals 1d3hp and suffers fatigue level loss. Stoicism. Ignores effect of pain such as incapacitation or the need of a roll to withdraw impaled weapon. All skills reduced by 10 percentiles while stoic. |