Party

Name TOEE Earth Temple Guard Squad
Tags
Toee
Owner raleel
Notes There are at least 6 of these within the temple. They tend to fight with hit and run tactics if the adventurers look tough, tossing javelins and getting out of there.

If they can, they will utilize the leaders deceit skill to fool the party into the line of fire of scorpions (1 per squad). This is the favored tactic of multiple squads working together. Where one will hit, run, and lure, and the other will man both squads scorpions when the party comes around the corner.

Scorpion
DMG: 3d6
Range: 150m/300m
Load: 4
Crew: 1/1
Size: BE
Combat Effects: Impale, Sunder
AP/HP:4/15

Templates

TemplateAmount
Earth Temple Guard Leader 1
Earth Temple Guard 6