***Chaos Taint*** Gives target the ability of Chaos Aura for next 1d6 weeks. While not directly threatening it can become a deadly liability depending on culture
***Glue** Ensnares hit location struck as per Entangle unless target wins opposed roll their Brawn versus the POT of spit
***Indelible Dye*** Permanently stains the armour, clothing and skin of the hit location struck to a random color of the rainbow. If struck in a location possessing visual sensory organs the target is additionally rendered blind
Acid - d4+2 damage to location struck - dissolving armor on the way.
Blinding snake - if hits in the eyes - blinded for 1d4 days
Poisonous . spits the poison in addition to biting
Skunk Snake - Endurance tests by all within 1d3 meters or cannot act for 1d6 turns. The stink remains for 1d6+3 days. Makes stealth nigh impossible.
Spirit killer - Inflicts 1d4+2 Magic Point damage. If MP cannot be lost a fatigue level is lost instead
Trapper Snake - Location hit cannot be used until cleaned out outside melee or ripped with Brawn (hard)