Jungle Terrain Feature
- **Dangerous Plant** Roll on the Flora Encounter table. MI pg 118
- **Lethal Trap** A trap is stumbled upon with a Difficulty of 40 + 1d6x10% which will be sprung on those unaware of its presence. Most are Ensnaring traps of some sort, intended to capture live prey. On a 1 in 6 chance, however, it is a Death Trap instead. All of the traps encountered are made from natural materials, blending in well with the environ- ment. Possibilities include pit traps, deadfall traps, spring snares, punji stakes, staked sprung branches and so on. MI pg 118
- **Quicksand Pool** A pool of waterlogged sand or mud, hidden under fallen foliage. Spotting a pool of quicksand is a Formidable Per- ception test, and once entered is very difficult to extract oneself from. If there are well-anchored trees or vines close to the edge, the victim may attempt a Hard Brawn roll to pull themselves clear. Otherwise the victim partially sinks into its sludgy depths and becomes stuck. Struggling only beds the victim deeper, so to break free requires passing a Willpower test to not panic, followed by a Hard Swim test to crawl clear. Failing either means the victim is stuck fast and may die of exhaustion, dehydration or being attacked by a scavenger unless they have friends to extract them. MI pg 118
- Bat swarm see pg 218
- Crab swarm see MI pg 218
- Gigantic Fallen Tree with overgrown bushes
- High grass - 2-3 meter high grass
- Human path in the jungle. Double speed if follow.
- Insect infested area (ants, bugs, leeches)
- Insect swarm RQ6 pg 365
- Jellyfish swarm see MI pg 218
- Large animal path in jungle. Normal movement speed -1 to follow. Chance of animal/s still be on path
- Leech swarm see MI pg 218
- Open area
- Piranha swarm see MI pg 218
- Ravine - steep drop of elevation 1d20 meters.
- Rock or cliff wall covered by vegetation blocks the way 1d20+5 meters high
- Rope Bridge - Can carry 40 siz points at the same time. Slow down by half unless Athletics roll at hard. Chance to drop if fumble. All activities at Hard.
- Sleeping or resting animal 1/6 is a sauropod
- Snake
- Spiderwebs 50% small poisonous spiders. 50% large spiders web.
- Steep slope - movement by half
- Stream 1d6 meters wide. 1d6*30cm deep. Current - measure Brawn vs 1d8*10. Bottom 1d6 - slippery, mud, gravel, sand, roots of the trees, stone. 20% chance of carnivorous fish.
- Swampy area. Movement by half.
- Thorn bushes - Brawn vs 70 to go thru at half speed.
- Wetlands - flooded area. Can wade thru at half speed or climb to trees.
