Ban Special Effect - Grant a specific combat special effect which can be automatically used. Critical only requires intensity 6. RQ6
Blight Region's plant life 1 sq kilometer per intensity. RQ6
Cancel Trait used by the species. Number of traits = intensity. RQ6
Reduce Attribute - Action points by 1 point per three full points of Intensity. A possessed victim can be rendered helpless if reduced to zero Action Points
Reduce Attribute - Armour points by value of intensity. Only reduces natural armour, not worn armour
Reduce Attribute - Damage Bonus 1 step by value of intensity. This can reduce a Damage Modifier to negative values
Reduce Attribute - Experience Modifier 1 per two full points of intensity. If lowered to zero, the victim can no longer improve their skills
Reduce Attribute - Healing Rate by 1 per two full points of intensity. A possessed character reduced to zero can no longer heal naturally, and must rely on magic instead
Reduce Attribute - Hit Points on location by value of intensity. If a Hit Location is reduced to zero, it is treated as if suffering a Serious Wound
Reduce Attribute - Luck Points by 1 per two full points of intensity
Reduce Attribute - Magic Points by value of intensity. Rq6
Reduce Attribute - Movement by value of intensity. If reduced to zero the possessed character can barely crawl
Reduce Attribute - Strike Rank 2 per point of Intensity. Strike Rank can be reduced to negative values
Reduce Runic Affinity by 1 difficulty grade per two full points of Intensity.
Reduce Skill by 1 Difficulty Grade per two full point of intensity. The affected skill can be rendered unusable if the Difficulty Grade reaches Hopeless