Jungle Traps
- Noise trap. Evade or acrobatics vs 70 otherwise clanging noises alarm
- Noose trap. Athletics, evade or acrobatics against Skill 80 or drawn to 5 meter height
- Pit trap with spear. # meter drop with a sharp spear at bottom. Evade,Acrobatics or athletics to avoid dropping to pit. Second one to avoid at hard difficulty to avoid dropping on the 1d8 spear.
- Pit trap. Atlhetics, Evade or Acrobatics vs 75. 3 meter drop (falling damage). Hard difficulty to climb up
- Spear launcher with a tripwire. Perception roll vs 80 to see the trip wire. Otherwise launches spear at skill 80. Normal spear damage + Poison of paralytics to hitloc POT 75 vs Endurance. Paralysis moves to adjacent 1 round per hitloc
- Spear launcher with a tripwire. Perception roll vs 80 to see the trip wire. Otherwise launches spear at skill 80. Normal spear damage.
- Spirit trap
