***Press Home*** Allows the formation to engage and keep an enemy unit at Short reach, penalising foes using longer weapons.
***Shield Wall*** Allows a group of three or more shield users to
overlap their protection, adding one to the number of
locations which can be protected with passive
blocking, and resisting Knockback, Leaping attacks
and Bash as if using the Brace action. All of the
characters need to have this
**Batter Down** If the fighter’s Damage Modifier is one or more steps greater than his opponent’s, his Damage Modifier roll is counted as double solely for the purposes of calculating Knockback
**Defensive Minded**
Increases the Size of your weapon when parrying by one step, provided no offensive action is taken that round.